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Autore Topic: Update Minecraft 1.6  (Letto 7460 volte)

Offline userid_ivan

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Update Minecraft 1.6
« il: Maggio 27, 2011, 09:27:24 am »
Ieri hanno aggiornato più volte sia il server che il client di Minecraft, portandolo alla attuale versione 1.6.4.
Risolti diversi bug, e introdotti altri di nuovi :asd: Ecco la lista intera:

Changelog 1.6

Changes:

    Added Nether support to multiplayer.
    The client will ask minecraft.net if the current login is valid. If the server says “no”, a warning message appears in the client. You can still play the game even if this happens. [5]
    Added craftable Maps.
    Added trapdoors.
    Added Tall Grass in some biomes.
    Mushrooms now spreads (very) slowly.
    Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.
    Added Dead Shrubs in Deserts.
    Added allow-nether (set to true or false) in server.properties.
    Blocks destroyed by other players in multiplayer now shows the breaking block particle effect.
    Doors make sound for other players in multiplayer.
    The record player now supports more than 15 different songs. No new songs/records were added, though.
    Activated dispensers make sounds and trigger particles in multiplayer.
    Players stuck in walls will slide towards the nearest gap if there is one.
    Shift-clicking while crafting makes as much as possible and moves it straight to your inventory.
    The blocks in the inventory and stats page got a new look.
    Shift-clicking something in your inventory will push it directly in your hot bar and vice-versa.
    Trying to sleep in the Nether causes the bed to explode.
    Disabled Advanced OpenGL until we can fix some bugs with it
    It’s no longer possible to build solid blocks on the top layer of the maps
    Made booster tracks speedier
    Severely nerfed fire so it spread slower, and doesn’t spread infinitely
    Seeds are now found in tall grass, using a hoe on the ground no longer works
    Compressed network traffic more aggressively
    Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now
    Arrows shot by players can now be picked up by all players
    Minecarts and boats can go through portals, empty or occupied
    Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc. (Possibly a bug?)


Bug Fixes:

    Fixed running out of memory corrupting the current level
    Fixed the side textures of grass getting extra dark when mining them
    Fixed anaglyph 3d rendering mode having severe visual bugs
    Fixed the crash screen vanishing immediately
    Fixed not being able to target blocks when at x or z pos 1000
    Fixed the achievements screen messing up the sky color
    Fixed saving while sneaking dropping the player through the ground
    Fixed a system clock change messing up the game speed
    Fixed rain sounds not playing with fast graphics enabled
    Fixed hair and cloaks being rendered in the wrong locations on sneaking players
    Fixed the attack/swing animation not being applied to the armor layer
    Fixed player rotation not being loaded correctly when loading a saved game
    Fixed arrow physics, making them not get stuck midair when you open a door
    Fixed arrows hitting reeds, portals, and other non-solid blocks
    Fixed keybindings not getting saved properly under certain conditions
    Fixed the player not being able to sneak off lowered blocks like cacti
    Fixed a bug where the player could mine without swinging their arm
    Fixed boats placed on snow being placed too far up
    Fixed submerged boats rising very very fast
    Fixed sand dropping onto boats getting stuck in a falling animation
    Fixed a game crash when riding a vehicle or animal into the nether
    Fixed falling while riding not dealing damage to the rider
    Fixed buttons and levers too close to the player being impossible to use
    Fixed dispensers shooting through walls
    Fixed fire hurting through wall corners
    Fixed entities reaching water through wall corners
    Fixed placing doors next to cacti creating half-doors
    Fixed buttons and levers being placeable on leaves in “fast graphics” mode
    Fixed furnaces and dispensers not dropping their contents when destroyed
    Fixed dispensers biasing later slots
    Fixed farmland taking too long to dig
    Fixed tilling below some blocks being possible
    Fixed tilling the underside of blocks somehow working
    Fixed fences and stairs sometimes becoming invisible
    Fixed walking on top of fences not producing step sounds
    Fixed fire sometimes existing mid-air as an invisible block of pain
    Fixed fences and wooden stairs not being flammable
    Fixed fire effect on burning entities sometimes getting rendered in the wrong location
    Fixed fishing rod rendering being a bit lacking
    Fixed fishing rods being stackable
    Fixed mining glass hiding the clouds behind the glass
    Fixed rain falling through liquids
    Fixed items in glass blocks not getting ejected properly
    Fixed water interacting strangely with glass
    Fixed glass not blocking rain sound
    Fixed fences and signs preventing grass from growing
    Fixed rain and snow being incorrectly lit
    Fixed grass staying alive below stair blocks
    Fixed the achievement screen not pausing the game
    Fixed some screens breaking the sky tint color
    Fixed fullscreen mode switching causing mouse issues and screen closes
    Fixed chat messages surviving through game switches
    Fixed ice so it regenerates regardless of whether it’s snowing or not
    Fixed rain falling too slowly
    Fixed levers being placeable on weird locations
    Fixed floor levers sometimes not delivering a signal downwards
    Fixed floor levers sometimes not being removed when the floor is removed
    Fixed rail tiles sometimes not properly connecting to a new neighbor
    Fixed minecarts next to each other causing extreme velocities
    Fixed wolves not following their owner if the name has different caps
    Fixed creepers retaining charge level when they can’t see their target
    Fixed dying in the nether spawning new portals
    “Fixed” beds in the nether
    Fixed inventory acting weird when portaling by making the portal close all screens
    Fixed wooden pressure plates being mined with pickaxes
    Fixed redstone repeaters having the wrong particles
    Fixed saplings being plantable through snow onto non-grass blocks
    Fixed ore density varying per quadrant from the center of the world
    Fixed dispenser graphics being one pixel off.
    Fixed mushrooms spawning everywhere during nights
    Fixed animals only spawning near light during the night
    Fixed the multiplayer join screen input field being too short
    Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
    Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
    Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
    Fixed inventory icons not animating after being picked up in multiplayer
    Fixed mushroom soup not leaving a bowl in multiplayer
    Fixed entities above the map height limit becoming invisible
    Fixed healing not flashing the health bar in multiplayer
    Fixed arrows being animated really strangely in multiplayer
    Fixed arrows triggering too many entity move updates in multiplayer
    Fixed the compass not pointing at the spawn location in multiplayer
    Fixed fires being impossible to put out in multiplayer
    Fixed record players spawning client-side fake records in multiplayer
    Fixed records not playing for other players in multiplayer
    Fixed players spawning in the wrong location and quickly lerping to the correct location
    Fixed monsters not being visible for players with their difficulty set to peaceful
    Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
    Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
    Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
    Fixed saplings sometimes spawning trees client-side in multiplayer
    Fixed weather sometimes changing client-side in multiplayer
    Fixed grasscolor.png and foliagecolor.png not being read from texture packs
    Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling
    Fixed fireballs not being visible in multiplayer
    Fixed ghasts’ firing animation not being visible in multiplayer
    Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
    Glowstone recessed into a wall or other surface no longer has shadows cast on it by surrounding blocks when smooth lighting is enabled
    When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on

New Bugs:

    Extreme lags on Linux and Windows multiplayer servers, the Minecraft process uses 100% of CPU as soon as the host is logged on. Others may log in via LAN, and wireless without lag. [6]
    The frames per second of the client dropped considerably for some users. [7]
    Items do not eject properly from any block, they will become buried if a block is placed over them. Must dig it back out to retrieve.
    Items received from a Furnace sometimes have no stack number, items from the furnace can also be duplicated by right clicking.
    Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
    Hatches Close through you even if standing at same level.
    Tall Grass are off centered and can float off edges.
    When looking at a map the indicator at the player's coordinates does not always point the correct direction. For example, when facing due North, South, East or West the marker will sometimes point slightly clockwise from the direction it should.
    When pressing Q to drop a tool and re-collecting that tool, when you use it it'll break instantly.
    watercolor.png doesn't do anything.
    If you Shift-click to place items chest and the chest is full the screen will change to the "Saving Chunks" screen except there will be no loading bar and the text will be in a lighter shade of grey. The game will then crash and will flick to the error report before the screen goes black and you cannot do anything.
    After death, any tools dropped will give an infinite number of clone tools to the player when he/she attempts to pick them up.
    Missing tooltips for Tall Grass and Dead Shrubs in Statistics menu.
    Tall Grass looks grey in Statistics menu (because it's color depends on Dirt's block grass color).
    Furnaces will sometimes eject all but the last item in every slot.
    Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
    An item bug was introduced where people could pickup items while their inventory is full. [8]
    If you shift-click a tool in your inventory which was dropped and recollected will get lost.
    Some portals in SMP take the player to the same location in the nether, despite being quite distant from each other.
    The screen from clicking "Save and quit to title" no longer has a progress bar.

Changelog 1.6.1

Bug Fixes:

    Fixed item bug when picking up an item with a full inventory causing this to happen

Changelog 1.6.2

Bug Fixes:

    Fixed new item duplication bug

New Bugs:

    The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function).
    When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
    Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
    Tall grass can grow on dirt with no grass on it.
    Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
    It is now impossible to row a boat in 1 block deep water.
    Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
    When quitting game the "Saving Chunks" progress bar does not appear sometimes.
    When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
    Maps may cause crashes or instability on multiplayer servers.
    "Out of memory" error. Often appears after the "blocks don't disappear" bug.

The following bugs only occur in new chunks generated in 1.6.2:

    Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
    The textures don't load on some chunks (The blocks are present but with transparent textures).
    Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
    When in a moving minecart, the player shows the walking animation.


Changelog 1.6.3

Changes:

    The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
    The “limit framerate” option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
    The “limit framerate” option has been reset to “off” for all players, enable it again if you want it.
    2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
    Now Detects Illegal versions of Minecraft

Bug Fixes:

    Fixed some block updates not updating lighting properly under some circumstances by reverting the “don’t always send block data” fix in 1.6.
    Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
    Fixed furnaces dropping/duplicating their contents when they change state from lit to unlit or back.

New Bugs:

    FPS limiter limits FPS to 41 instead of 40.
    The fix for the CPU load issue is not working, and still starves all other threads.

Changelog 1.6.4

Bug Fixes:

    Fixed CPU issue on multiplayer (?)
    Attempt at fix for severe CPU hog bug on SSP

New Bugs:

    When running server on x64bit OS, the map will not load chunks correctly.
    Sometimes freezes most water into ice regardless of if its in a snow biome or not.
    Sound Effects lose sync with their respective actions.(?)
    When a tool has damage and is removed from your inventory by any means and then picked up again, it will disappear upon right clicking on anything or left clicking to, say chop a tree. Once it's chopped the item disappears. Also if two like items with damage are stacked one will disappear.
    CPU issue fix is still failing, same loop as 1.6.3
    Achievements may get bugged. [1]
    Updating of lighting due to torches and other player instigated sources seems to be even worse.(?)
    Underground or otherwise enclosed minetrack corners can cause you to clip through wall and lose health.
    One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [2] [3]
    Fire does not show up on a map item.
    Fire sticks around much longer on blocks it can't burn.
    Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.
    You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances)
    Sometimes upon loading a world, the player will spawn an additional 1.62 meters higher than where he quit, and then fall down. In particular, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage (suffocation) from clipping into the block temporarily. (See Bug Report.)
    When boats are submerged, they do not float back to surface [4]
    When you are in a bed, you can control particles orientation (portal particles, torch fire, etc...) by moving the mouse. (This has been around since at least 1.5)
    All TNT-entities stay clientside after exploding, until reconnection. (New bug because before just random ones stayed)
    Shift-clicking to transfer items to/from chests, inventory, dispensers and storage minecarts can result in the game crashing.(?)
    Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10. Didn't see this in 1.6.3.
    Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside enviroments, this appears to possibly be related to the lighting bug mentioned above.
    Fighting through wooden doors no longer works. Swinging as sword through the window of the door will do damage, but also cause the door to open, letting in your enemy. Iron doors are still safe. (Possibly intentional or part of the "too close to levers" fix?)
    Craftable maps sometimes don't display the correct name, become blank or have gaps. (true for SMP, not tested on SSP) (Now proven on both SMP and SSP)
    In SMP when you place a new portal and it connect to an existing portal nether side, you will exit at the original portal (known). If you disable the original portal, then re-enter the second portal, upon returning to the real world, the game will spawn a new random portal (obsidian frame and all). Your client will then crash. If you destroy THAT portal and repeat the game will spawn yet ANOTHER portal next to the new one, then you crash. If you destroy that portal and re-enable the original one, the game makes that the primary portal again.
    When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.
    Redstone dust, ladders, minerails, buttons, levers, pressure plates cannot be placed on glowstone.


Insomma ad ogni nuovo piccolo fix, si aggiungono tonnellate di nuovi bugs ;D

Il nostro server rimarrà nella versione precedente finchè non uscirà una versione stabile di Bukkit, con tutti i plugin basilari funzionanti.

Offline Sfrondacapre

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Re: Update Minecraft 1.6
« Risposta #1 il: Maggio 27, 2011, 11:04:01 am »
fuck yeah

Offline Said86

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Re: Update Minecraft 1.6
« Risposta #2 il: Maggio 27, 2011, 13:40:54 pm »
Insomma ad ogni nuovo piccolo fix, si aggiungono tonnellate di nuovi bugs ;D

Hehe dai ad occhio è croce mi sembra che la lista dei fix sia più lunga di quella dei nuovi bugs dai XD

Offline Maxxy

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Re: Update Minecraft 1.6
« Risposta #3 il: Maggio 27, 2011, 14:29:04 pm »
 Trying to sleep in the Nether causes the bed to explode.

Ahahahahah
Un giorno...

Offline Woolworm

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Re: Update Minecraft 1.6
« Risposta #4 il: Maggio 27, 2011, 14:56:43 pm »
Bellissima l'implementazione dello shift+click.
Ganon è grasso.

Offline Latinodrop

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Re: Update Minecraft 1.6
« Risposta #5 il: Maggio 27, 2011, 15:42:20 pm »
Scusate, ma io nion riesco ad accedere al servere di Ivan da quando c'è stato l'update. Mi dice che il server è outdated. Succede anche ad altri?
"Rapida è la vicenda delle cose mortali"

:booing: Booobies!

Offline Noise

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Re: Update Minecraft 1.6
« Risposta #6 il: Maggio 27, 2011, 15:44:19 pm »
Scusate, ma io nion riesco ad accedere al servere di Ivan da quando c'è stato l'update. Mi dice che il server è outdated. Succede anche ad altri?

Vi informo che il server attualmente è ancora alla versione 1.5 e quindi vi consiglio di non aggiornarla finchè non uscirà una versione stabile di Bukkit per la 1.6.

Offline Latinodrop

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Re: Update Minecraft 1.6
« Risposta #7 il: Maggio 27, 2011, 15:54:38 pm »
Vi informo che il server attualmente è ancora alla versione 1.5 e quindi vi consiglio di non aggiornarla finchè non uscirà una versione stabile di Bukkit per la 1.6.

Per la serie: 'pirla' scritto in testa! wonderful...
"Rapida è la vicenda delle cose mortali"

:booing: Booobies!

Offline userid_ivan

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Re: Update Minecraft 1.6
« Risposta #8 il: Maggio 27, 2011, 16:10:00 pm »
Nell'altro topic ho spiegato come ritornare temporaneamente alla versione 1.5_02!

Offline Latinodrop

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Re: Update Minecraft 1.6
« Risposta #9 il: Maggio 27, 2011, 16:12:54 pm »
ok. Grazie mille.
"Rapida è la vicenda delle cose mortali"

:booing: Booobies!

Offline userid_ivan

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Re: Update Minecraft 1.6
« Risposta #10 il: Maggio 29, 2011, 11:28:02 am »
Nuovo mini update 1.6.5 che risolve un po' di bugs riguardo all'utilizzo della CPU nel multiplayer. Bukkit stabile non è ancora uscito quindi il server rimarrà alla versione 1.5 fino ad ulteriori sviluppi. Ecco il changelog:

Changes:

    Advanced OpenGL re-added.
    Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[1]
    Improvements for slow and old computers.
    Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
    Version number no longer displayed while playing. Still visible on title screen.
    Players riding anything or sleeping in anything will stop doing so when they leave the game now.

Bug Fixes:

    Dropped equipment no longer breaks on the first use.
    Objects will now be pushed out if they are within a block.
    Lighting acts normal again when placing/removing torches.
    The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
    Fixed CPU issue on multiplayer.
    Saving while crouched no longer consistently teleports the player into blocks above or below when loading the save.
    Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
    Fixed the achievements window rendering some graphics outside the clip window.
    Fixed the players health appearing to be full when entering/exiting the nether.
    Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
    Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
    Fixed dropped items not getting ejected from blocks properly.
    Fixed the achievements window rendering some graphics outside the clip window.
    Fixed the players health appearing to be full when entering/exiting the nether.
    Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.

New Bugs:

    Memory leaks.[citation needed]
    Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[1]
    Sometimes blocks and items respawn in SMP, but you can't pick them up.
    Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
    Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
    Tilled soil moisturizing isn't always working properly in SMP (rain or placed next to water)
    If you switch from windowed to fullscreen when in a map, the mouse movement will be limited by the screen borders. This can be fixed by switching into your inventory.
    Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
    Setting view-distance=7 (or lower) in server.properties causes part of the maps (item) to revert. [2]
    In SMP, sometimes when entering the World from the Nether, the sky will remain red.
    Fire sometimes can catch wood on fire even if a solid non-flammable block stands between it and the fire.
    Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
    On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station.
    If you shift click an item into a full chest, the client will not crash, but the server must be restarted to activate any further containers. (?)
    Sometimes you cannot pick up items dropped onto cobblestone.
    Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
    Shadows sometimes do not update.
    Sometimes objects clone after death.
    Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
    Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
    Mushrooms grow/spawn on leaves sometimes (rarely).

Offline Darkeldast!!!

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Re: Update Minecraft 1.6
« Risposta #11 il: Maggio 29, 2011, 16:02:57 pm »
Addio Minecraft, Benvenuto Minebug!

If you shift click an item into a full chest, the client will not crash, but the server must be restarted to activate any further containers. (?)

Ahahahahhaha auguri Ivan! XD
« Ultima modifica: Maggio 29, 2011, 16:06:14 pm by Darkeldast!!! »

Offline Latinodrop

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Re: Update Minecraft 1.6
« Risposta #12 il: Maggio 31, 2011, 11:51:13 am »
Si può aggiornare ora?
"Rapida è la vicenda delle cose mortali"

:booing: Booobies!

Offline userid_ivan

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Re: Update Minecraft 1.6
« Risposta #13 il: Maggio 31, 2011, 12:27:18 pm »
Si può aggiornare ora?
No non ancora. Bukkit non è ancora stato rilasciato in forma stabile e quindi rimarremo con la vecchia versione finchè bukkit non sarà rilasciato..

Offline Ganon3force

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Re: Update Minecraft 1.6
« Risposta #14 il: Maggio 31, 2011, 16:08:17 pm »
Tra parentesi c'è stato un altro update oggi °ç°