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Autore Topic: Fallout 4 ?  (Letto 70422 volte)

Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #180 il: Dicembre 09, 2015, 19:51:42 pm »
Io sto usando l'armor del paladino, la x01 secondo me non vale la pena

In che senso? La X-01 è l'armatura atomica con le migliori statistiche del gioco. E poi devi solo trovarla in giro, non si trova in una locazione specifica, ma va a random e più facilmente nelle varie basi militari sparse per il Commonwealth.

Detto questo l'armor che ti danno ha delle statistiche molto buone e sono quasi quelle migliori quindi direi che ci sta.

p.s. ma tu non stavi giocando a Skyrim?

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline Linyos

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Re:Fallout 4 ?
« Risposta #181 il: Dicembre 09, 2015, 20:41:23 pm »
No era una pic a caso, comunque per me la x01 non vale la pena perchè l'armor del paladino che ho è tutta moddata al massimo e non mi va di cercare i materiali

Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #182 il: Dicembre 10, 2015, 10:29:33 am »
No era una pic a caso, comunque per me la x01 non vale la pena perchè l'armor del paladino che ho è tutta moddata al massimo e non mi va di cercare i materiali

Ahhhhh okey! :D

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline Xan

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Re:Fallout 4 ?
« Risposta #183 il: Dicembre 19, 2015, 14:54:39 pm »
Ci sono pure io. Il tutto grazie a Mere :P
Tua madre è mia

Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #184 il: Gennaio 03, 2016, 17:47:40 pm »
Finito Fallout 4! :D

Un bel 140 ore di gioco

Per quanto riguarda il finale ci stava, alla fine è questo Fallout. No Spoiler che qualcuno ancora ci gioca.

Ora mi dedico un pò all'open world sistemo qualche quest e insediamento.

Nota divertente nella missione finale quando l'ho completata ho preso il bonus di Idiot Savant sull'exp finale e ho fatto 3 livelli dal 66 al 69. Lol.

E pensare che ho intelligenza 10 quindi con questo bonus finale mi sono rifatto di tutta l'exp che non ho fatto con Idiot Savant per tutta la durata del gioco dovuto alla mia int.

Per Noise direi che con la X-01 e tutte le perk legate all'armatura atomica dopo averne trovata una completa e potenziata al massimo non ci sono mai più uscito, l'ho sempre indossata tranne quando dovevo parlare e mettere in mostra il carisma.

Ah ho finito con 120 Nuclei di Fusione lol mi serviranno per girare sempre con la mia X-01 nell'open world.

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline Noise

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Re:Fallout 4 ?
« Risposta #185 il: Gennaio 04, 2016, 21:53:49 pm »
bravo mere, era ora!!

Io aspetto qualche DLC per rigiocarlo!

Offline Noise

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Re:Fallout 4 ?
« Risposta #186 il: Gennaio 11, 2016, 12:26:39 pm »
Sembrerebbe che la velocità della RAM ha un impatto non indifferente su fallout 4 specialmente con CPU intel.



http://www.techspot.com/review/1089-fallout-4-benchmarks/page6.html


Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #187 il: Gennaio 11, 2016, 16:40:25 pm »
Ho sempre saputo che la grafica di Fallout 4 sia incredibile e tutti quelli che si sono lamentati sono dei poveracci che lo stanno giocando su dei computer da poveracci. :D

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline gordon88

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Re:Fallout 4 ?
« Risposta #188 il: Gennaio 14, 2016, 20:50:04 pm »
Ho sempre saputo che la grafica di Fallout 4 sia incredibile e tutti quelli che si sono lamentati sono dei poveracci che lo stanno giocando su dei computer da poveracci. :D
grafica incredibile o sviluppato da culo? Cioè la grafica buona (tendente allo scarso) e in quell'open world non c'è così "tanta roba da muovere".
The Witcher 3 insegna

"AMD fans will no doubt find it hard to watch the flagship FX-9590 going head to head with the previous-generation Core i3 range, but that is the current situation and Zen can't get here fast enough."

Questa frase estrapolata dall'articolo la dice lunga.

Leggendo i commenti poi: "As a side note, you DON'T want the game to run any higher than around 85FPS/85Hz, as there is a known bug (which I have personally experience) where using terminals at high FPS causes you to get stuck inside them, and unable to perform any action, forcing you to reload to an earlier game save..... Yes, this is what you get your engine is directly tied to the refresh rate."

« Ultima modifica: Gennaio 14, 2016, 21:07:29 pm by gordon88 »

Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #189 il: Gennaio 15, 2016, 17:04:01 pm »
Ho sempre saputo che la grafica di Fallout 4 sia incredibile e tutti quelli che si sono lamentati sono dei poveracci che lo stanno giocando su dei computer da poveracci. :D
grafica incredibile o sviluppato da culo? Cioè la grafica buona (tendente allo scarso) e in quell'open world non c'è così "tanta roba da muovere".
The Witcher 3 insegna

"AMD fans will no doubt find it hard to watch the flagship FX-9590 going head to head with the previous-generation Core i3 range, but that is the current situation and Zen can't get here fast enough."

Questa frase estrapolata dall'articolo la dice lunga.

Leggendo i commenti poi: "As a side note, you DON'T want the game to run any higher than around 85FPS/85Hz, as there is a known bug (which I have personally experience) where using terminals at high FPS causes you to get stuck inside them, and unable to perform any action, forcing you to reload to an earlier game save..... Yes, this is what you get your engine is directly tied to the refresh rate."




Posted 07 December 2015 - 10:59 AM


PC 1.2 update is now live, and we're aiming to get the console updates live this week. As we have updates, we'll let everyone know.
 
Fallout 4 1.2 Update (All platforms unless otherwise noted)
 
New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
Fixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)




"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline gordon88

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Re:Fallout 4 ?
« Risposta #190 il: Gennaio 15, 2016, 17:23:59 pm »


Posted 07 December 2015 - 10:59 AM


PC 1.2 update is now live, and we're aiming to get the console updates live this week. As we have updates, we'll let everyone know.
 
Fallout 4 1.2 Update (All platforms unless otherwise noted)
 
New Features
Number pad keys can now be used for remapping (PC)
Remapping Activate now works on Quick Container (PC)
Fixes
General memory and stability improvements
Performance improvements inside the Corvega Assembly Plant
Optimizations to skinned decal rendering
Fixed issue with player becoming stuck in terminals
Fixed issue where equipped weapons become locked after completing Reunions
Fixed issue with "When Freedom Calls" where the quest would not complete
During "Confidence Man" fixed issue where player's health would continuously regenerate
Fixed crash related to jumping into water and reloading saved games
Fixed issue where Launcher would not save God Rays Quality setting properly (PC)


Appunto. Non sono così "cieco" dal poter pensare che un open world sia senza bug ma lo sappiamo tutti come programma quel team. E' inutile dire che la "fase di pulizia" finale passa in secondo piano. 

Offline Noise

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Re:Fallout 4 ?
« Risposta #191 il: Gennaio 18, 2016, 14:32:02 pm »
Citazione
Beta Update 1.3.45

New Features

    New ambient occlusion setting, HBAO+
    New weapon debris effects (NVIDIA cards only)
    Added status menu for settlers in your settlements
    Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
    Improved "ESDF" keys remapping support while in Workshop mode

Gameplay Fixes

    General memory and stability improvements
    Improved performance when looking through a scope
    Fixed issue where player could warp to a different location when aiming
    Companions can no longer get stuck with radiation poisoning
    Fixed an issue where Vault 81 residents would not dismember correctly
    Big Leagues perk now displays calculated damage correctly
    Fixed issue with third person camera not displaying properly after exiting certain crafting stations
    Fixed an issue where subtitles would occasionally not update properly
    Effects will properly be removed on companions when items are unequipped
    MacReady’s Killshot perk now calculates headshot percentages properly
    Fixed an issue with NPCs getting stuck in Power Armor
    Fixed a rare issue with companions getting stuck in down state
    Second rank of Aquaboy now calculates properly
    Fixed an issue with resistance not always lowering the damage correctly when added by mods
    Enabled number of characters available when renaming an item (XB1)
    Fixed issue with player becoming dismembered while still alive
    Robotics expert is now usable in combat
    Stimpaks can now be used on Curie after the transformation
    Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

Quest Fixes

    Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
    Fixed an issue where invulnerable characters would get stuck in combat
    Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
    Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
    Fixed an issue where killing a caravan would leave a quest open
    Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
    Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
    Fixed an issue where the player could get stuck exiting the cryopod
    Fixed an issue where the player could no longer get Preston as a companion
    In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
    Fixed an issue with Minutemen quests repeating improperly
    Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
    After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
    Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
    During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
    In "Confidence Man," Bull and Gouger can now be killed
    During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
    In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
    Fixed an issue with "Tactical Thinking" where leaving dialogue early with
    Captain Kells to reprogram P.A.M. could cause quest to not completely properly

Workshop Fixes

    Fixed a bug that would cause settler counts to appear incorrectly
    Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
    Improvements to snapping pieces together while in Workshop mode
    Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
    Player can now build workbenches in their Diamond City house
    Building wires no longer uses up copper
    Fixed issue with certain settlement attacks not generating properly
    Fixed an issue with settlement happiness calculations
    Settlers assigned to weapons stand will now stand next to it
    Diamond City house now shows provided power
    Repairing items will now correctly consume resources
    Fixed an issue where companion would ignore commands at workshop locations
    Fixed an issue with crops appearing destroyed after saving and reloading


http://steamcommunity.com/games/377160/announcements/detail/903336711828944209

Offline Yawgmoth

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Re:Fallout 4 ?
« Risposta #192 il: Gennaio 18, 2016, 15:51:19 pm »
Noooooooo non fixate la perk di MacReady!!!!! Lasciatela cosi com'è! LOL! Ci sta! Alla fine era troppo sbagliata 95% fissa colpo alla testa non andava bene.

Sono contento che fixino il problema degli insediamenti come quello che ti mostra numeri a caso.

Secondo me con tutti questi fix a breve buttano fuori il DLC.

Io nel frattempo ho finito il gioco con tutti i finali possibili e ora mando avanti il personaggio principale con il finale che preferisco.

Tanto la difficoltà del gioco mi pare segua fino a livello 100 se non sbaglio (ovvero che i nemici a seconda del livello sono sempre più difficili).


"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline Noise

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Offline Noise

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Re:Fallout 4 ?
« Risposta #194 il: Febbraio 02, 2016, 14:04:51 pm »