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Autore Topic: CS:GO update del 13 giugno.. grandi cambiamenti!  (Letto 3198 volte)

Offline eNnvi

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    • ElectroIT
CS:GO update del 13 giugno.. grandi cambiamenti!
« il: Giugno 21, 2012, 18:32:41 pm »
Come purtroppo notato da molti il 13 giugno è stato aggiornato il gioco con un aggiornamento post E3.

Ecco cos'è cambiato:
Gameplay
  •  
  • Bot difficulty has been adjusted. They should be a bit easier now.
 
 Dedicated Servers:
 
  •  
  • Added support for overriding values in gamemodes.txt via gamemodes_server.txt – See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
  • Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file – See csgo/maps/de_dust_se.kv as an example.
  • Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.
 
 UI
 
  •  
  • net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
    •  
    • The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
    • The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
    • Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
     
  • A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
  • Hint text has been added to the bottom of the Loading screen.
  • Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
  • Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
  • Updates to the Arms Race UI:
    •  
    • Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
    • The scoreboard now displays the winner of the Arms Race match.
    • The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
     
  • In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
  • Voting UI updates:
    •  
    • Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
    • The vote panel has been made smaller and positioned so it doesn’t cover other UI elements.
    • After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
    • The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
    • When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what’s going on.
    • If a player casts a vote when another vote is already in progress, they get a message letting them know.
    • If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
    • The vote panel now animates.
    • Added the proper sounds to the voting events.
    • A fix was made to a vote you cast in a single player game automatically failing.
    • Fixed the map you are currently playing displaying in the vote UI as “undefined”.
    • Updated the size, look and translucency of the vote panel.
    • Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
    • Changed the text, “Restart the map?” to “Restart the match?”
    • Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
    • Fixed voting panel displaying during the freeze cam screenshot.
    • Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn’t let anyone vote to kick player B)
     
  • Added a slider to the options menus that allow user to see and edit the numeric value directly.
  • Removed the Random mapgroup choice from multiplayer Find a Game screen.
  • Various improvements have been made to the loading screen to improve the layout.
  • Changed the default bot difficulty option in the Offline with Bots screen to be “Easy” instead of “No Bots”.
 
 Maps
 
  •  
  • Shoots
    •  
    • Fixed some vphysics console error spew by turning off collision on static props that don’t have or don’t need collision.
     
  • Baggage
    •  
    • Moved some fill lights out a bit from the wall to reduce highlight intensity.
    • Fixed some prop fading glitches.
     
  • Dust
    •  
    • Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
    • Set static props with no physics hull to non-solid.
     
  • Dust 2
    •  
    • Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
    • Fixed the misaligned Humvee windows near CT spawn.
     
  • Inferno
    •  
    • Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
    • Fixed some red console spew with static props without physics.
     
  • Train
    •  
    • Fixed a spawn point at T spawn that was intersecting a pillar.
     
  • Lake
    •  
    • Fixed a number of lighting issues.
     
  • Office
    •  
    • Fixed an error message regarding the slide show projection.
     
  • Safehouse
    •  
    • Fixed hard to see into entry way from back porch on the T side.
    • The bush prop is now placed against the wall on the T side of the house.
    • Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
     
  • St Marc
    •  
    • Removed certain phys props.
    • Fixed a number of bad fade distances for cover props.
    • Turned some phys props to static props.
    • Fixed some bad fades on overlays.
    • Fixed z-fighting in fence.
     
  • Nuke
    •  
    • Moved the forklift and added clip brushes to prevent collision issues.
    • Added clips to the blue beams in lobby room.
     
  • Sugarcane
    •  
    • Turned a number of phys props to static.
    • Deleted certain phys props.
    • Fixed a few bad fade distances.
 
 Audio
 
  •  
  • Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
  • Updated the bomb planting sounds.
  • Updated the helmet hit sounds.
  • Adjusted hostage pain reaction voice overs.
 
 Effects
 
  •  
  • Some minor optimizations to the explosion effects that may help sorting a little bit.
  • A few more minor optimizations for the explosions.
 
 Bug Fixes
 
  •  
  • Fixed a bug in initializing a dedicated server.
  • Fixed a bug with the ‘Expert Marksman’ achievement.
  • Fixed the ‘Primer’ achievement not awarding properly.
  • Adjusted the weapon achievements award criteria to more suitable kill counts.
  • Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
  • Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
  • Fixed ‘Wild Gooseman’ Chase achievement.
  • Fixed incorrect description for ‘Street Fighter’ achievement.
  • Fixed ‘Dead Shepherd’ achievement not getting awarded.
  • Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
  • Fixed ‘Magic Bullet’ achievement.
  • Felicitous Fun Fact Fixes
    •  
    • Fixed “A former player” shown occasionally.
    • Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. “most kills with 1 kills”)
    • Tweaked parameters in order to provide more interesting funfacts.
    • Require team elimination for fun facts mentioning eliminating the enemy team.
     
  • Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
  • Fix for the hitch just before the Gold Knife kill in Arms Race matches.
  • Removed the display of the crosshair when the C4 is equipped.
  • Fixed error in grenade throw angle calculation.
  • Fixed main menu medals disappearing after returning to menu from a game.
  • Fix for losing mouse cursor after joining a game with Community server browser.
  • Fixed crashes/errors related to more than 10 players.
  • Fixed a bug where the taser had no reticule.
  • Fixed a rare crash in the weapon selection UI.
  • Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
  • Fixed not being able to pick up the C4 if you have a grenade in your inventory.
  • Fix for the defuse kit icon displaying on the HUD of a T.
  • Fixed the Warmup panel showing ‘%s1’ at the start of a match.
  • Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
  • Fixed the “next weapon” element showing if you were spectating at the end of a round in a non-Arms Race match.

Quindi un bel po' di fix del gioco, achievements, server e UI.


- i bot cittano e i cit bottano -

please decrease my karma

Offline userid_ivan

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Re:CS:GO update del 13 giugno.. grandi cambiamenti!
« Risposta #1 il: Giugno 21, 2012, 18:36:40 pm »
Se riesci a fare un piccolo riassunto dei cambiamenti in italiano, possiamo aggiungerlo alla sezione "news dai nostri giochi" della nostra newsletter ;)

Offline eNnvi

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    • ElectroIT
Re:CS:GO update del 13 giugno.. grandi cambiamenti!
« Risposta #2 il: Giugno 21, 2012, 18:38:44 pm »
Se riesci a fare un piccolo riassunto dei cambiamenti in italiano, possiamo aggiungerlo alla sezione "news dai nostri giochi" della nostra newsletter ;)
avessi la demo li avrei sperimentati in prima persona :D

meglio che attenda qualcuno come nosf3r per chiedere..


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please decrease my karma

Offline Edieffe

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Re:CS:GO update del 13 giugno.. grandi cambiamenti!
« Risposta #3 il: Giugno 22, 2012, 01:24:44 am »
Sono un po nelle curve con gli esami, quandoesce la prossima newsletter?

Posso confermare che i bot sono un po più coglioni di prima :D

Fui Nosf3r fino al 2016
Ingegneria! Una valida alternativa alla droga!
- Un crit al giorno toglie il nabbo di torno -
- I bot cittano! -



Offline userid_ivan

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Re:CS:GO update del 13 giugno.. grandi cambiamenti!
« Risposta #4 il: Giugno 22, 2012, 12:22:06 pm »
Sono un po nelle curve con gli esami, quandoesce la prossima newsletter?
Di solito la faccio uscire di domenica!