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Autore Topic: DOTA 2 6.81 (sadly no new hero)  (Letto 7810 volte)

Offline giangole

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DOTA 2 6.81 (sadly no new hero)
« il: Aprile 26, 2014, 04:38:05 am »
NO NEW HERO....MA LOL

quantità assurda di bugfix e ottimizazioni dell'interfaccia (sopprattutto dello shop).
HIGHLITED quelle importanti

Citazione
INVENTORY CHANGES

    Alt-click on inventory items alerts your team that the item is ready, in cooldown, or needs mana
    Quick Buy shows stock cooldown time for items that are out of stock
    Quick Buy purchase hotkey buys the first eligible item [?]
    This will skip Secret Shop items unless the player or his team's courier is within range of the Secret Shop
    Item purchase notifications now show up as a graphical popup on the right
    "Grab All" on stash is now available while the hero is dead
    Alt-click on items that can call for a gather (Arcane Boots, Smoke of Deceit, Mekansm) broadcasts a gather message and pings your location
    Alt-click now works on passive abilities that may have a cooldown (e.g. Wraith King's Reincarnation)
    Added right-click option to inventory items to move them to the stash, available when in range of the fountain
    Quick Buy items show a different border for items that the player can afford but aren't purchasable due to secret shop location or stock cooldown
    All recommended item builds have been updated

INTERFACE CHANGES

    Added a screen effect while dead (can be toggled in Options)
    When a unit under the player's control dies, you no longer immediately deselect it and return control to the Hero unit
    Friend requests can now be sent to players via the in-game scoreboard
    All active battle point and event point boosters are now shown in-game after all players connect
    Show the spectator item popup when the Aegis of the Immortal is picked up or stolen
    Added a buff icon for Ember Spirit's Fire Remnant's timer
    Necrophos's Reaper's Scythe with Aghanim's Scepter will now show that buyback is disabled on the hero bar
    Added a prompt to the tutorial that lets users flip their HUD to show the minimap on the right (this setting can also be changed in Options)
    Added a phrase-based confirmation dialog to important destructive economy operations (such as using a Master Hammer on Immortal/Arcana items)
    Added overhead effect for the Ogre Frostmage creep's Ice Armor ability

OTHER FEATURES

    New design for the Settings interface
    All interface elements in League Matches now use Official Player Names instead of their Steam name
    The game client will now ping a sample of servers in each region and display the results in the region selection screen
    Tournament section under the Watch Tab now sorts leagues into Premier, Professional, and Amateur leagues. Amateur leagues are also sorted by location, allowing you to easily find smaller tournaments in your area
    When a party leader creates or joins a private lobby, party members are brought into the lobby too

WORKSHOP

    Models recently broken up for economy items: Terrorblade, Timbersaw, Venomancer, Treant Protector, Magnus, Lifestealer, Clockwerk, Vengeful Spirit, Elder Titan, Puck
    Facial Flex animations added/fixed for Invoker Hair of Dark Magic, Lifestealer Ravenous Fiend, Faceless Void Ancient Cultist, Lycan Wolf Hunter, Great Grey and Curse of the New Season
    Added wing animation to Puck loadout animation and fixed Puck's misaligned LOD arm mesh
    Fixed misaligned blade animation and idle looping on Timbersaw animations
    Fixed the scale of the Amphibian Kid courier
    Adjusted bounding boxes for Nature's Prophet's Treants, Lone Druid's Spirit Bears, Lycan's Ultimate Form and Summon Wolves, Broodmother's Spiderlings, and Invoker's Forge Spirits to be more consistent with default models
    Adjusted bounding boxes for Warlock's Golems to be more consistent with default Golem
    Adjusted hitboxes and bounding boxes for wards to be more consistent with default wards
    Fixed error when importing Loading Screen images if the preview image on disk is read-only
    Updated Clockwerk's workshop reference SMD files to use the latest bind pose - addresses out of position rocket and weapon
    Updated the low violence Lifestealer model

NEW TREASURES


Two new treasures have been added (Treasure of Sinister Arcanery and Treasure of the Cosmic Abyss) that contain brand new sets with a rare chance to grant a new courier or a new Clockwork set. However, unlike previous treasures, no seal or treasure drop is required. These treasures are purchased directly from the Dota 2 Store or from inside the Dota 2 client. Once yours, all you need to do is open them up to receive one of the sets. The treasures can also be traded and listed on the Steam Community Market.
INCLUDES THESE BUG FIXES
INTERFACE BUG FIXES


    Fixed a bug where spectating a game in-progress would sometimes show a team score of zero
    Fixed a case where the courier respawn time would disappear
    Very quickly toggling between selection groups was incorrectly counting as a double-click on a group
    Fixed Meepo's net worth not working in the stat dropdown while spectating
    Cancelling Nature's Prophet's Teleportation, Boots of Travel and Town Portal Scroll will properly remove the teleport minimap icon
    Fixed alt-click on recipes in the shop not showing the correct message
    Fixed Loading Screens appearing blurry if texture quality was turned down in video options
    Fixed item preview not working with bundles containing both hero and non-hero items such as the Free to Play Collector's Pack
    Fixed a bug so that when all of the items have been received from a Treasure they're shown as available again in peek screen
    Fixed not being able to reset inscribed gem counts
    Fixed hero rotation resetting back to zero when you equip a new item in the loadout
    Fixed equipping an item in the armory not showing the item the first time it displays in the loadout
    Fixed a case where using Hero Showcase view and clicking on an enemy player could show their experience value and stash items
    Fixed armory preview on model replacement items (e.g. Spirit Bear, Warlock Golem)
    Previewing a temporary Prismatic Gem on Terrorblade's Fractal Horns of Inner Abysm in the socketing interface now shows the correct preview color
    Fixed missing roles for Abaddon
    Fixed Dota TV Director prioritizing Ancient Apparition's ultimate too high
    Fixed Drow Ranger's Enemies Silenced inscribed count not working with her new Silence ability

LINUX/MAC BUG FIXES

    [Linux/Mac] Fixed shimmering artifacts when specular reflections were enabled with Intel graphics
    [Linux] Fixed match readiness sound sometimes not playing when 'sound while alt-tab' was enabled
    [Linux] Match readiness sound now plays using the 'aplay' external command when 'sound while alt-tab' is disabled



GAMEPLAY BUG FIXES

    You can no longer see trees being destroyed if they are hidden by the Fog of War
    Fixed the bug that prevented placing a ward where a building recently died
    Fixed a bug where if multiple wards (such as Plague Wards) were told to attack a target that was out of range to some of the wards none of the wards would attack that target. Now the in-range wards will attack the target properly
    Updated various outdated tooltips for items and abilities
    Fixed not being able to walk out of Power Cogs without being hit again
    Fixed Ember Spirit's Sleight of Fist to do no damage if cast while disarmed
    Fixed Hex disabling Bristleback's Bristleback passive ability
    Fixed Magnus's Skewer continuing to pull units after being Relocated by Io
    Fixed bugs that allowed heroes to ignore Axe's Berserker's Call and Legion Commander's Duel
    Fixed Timbersaw's Chakram slowing enemies by 5% less than it should
    Fixed a bug where the projectiles from Witch Doctor's Death Ward wouldn't deal damage or bounce after the Death Ward channeling was cancelled
    Phoenix's Icarus Dive is now properly stopped by Faceless Void's Chronosphere
    Fixed Urn of Shadows to always charge the closest hero with the item
    Fixed bug preventing Lone Druid's Spirit Bear from being able to retrieve items from the stash
    Units that are not owned by the local player (such as disconnected allied heroes) are not included in tab-cycling groups
    Fixed bug with Ember Spirit which could cause him to get stuck and be unable to move
    Fixed Invoker's Chaos Meteor to stack multiple meteors correctly
    Fixed shop stock interaction when purchasing observer wards if you have enemy observer wards in your inventory
    Fixed double damage rune applying to all friendly disconnected heroes if picked up by a disconnected hero
    Fixed bug allowing heroes that were transformed to attack Roshan from outside of the pit (primarily affects Tiny, Dragon Knight, Terrorblade, and Rubick)
    Fixed Spirit Breaker not sticking on auto-attack targets that are hit with Greater Bash
    Fixed Sand King's Epicenter being removed after dying from Ancient Apparition's Ice Blast's shatter effect
    Fixed Leshrac's Diabolical Edict being removed after dying from Ancient Apparition's Ice Blast's shatter effect
    Fixed stuns shortly before death preventing buyback for the duration that the stun would have still been in effect
    Fixed strange interactions with enemy Phoenix's Sun Ray and the Fog of War
    Fixed Sniper's Headshot sometimes triggering True Strike independently from the mini-stun and damage bonus
    Fixed Undying's Tombstone's armor type
    Fixed the visual effect from Tusk's Ice Shards not stopping when the spell hits a close enemy
    Fixed the visual effect from Mirana's Sacred Arrow not stopping when the spell hits a close enemy
    Fixed Timbersaw being interrupted by Return Chakram
    Fixed Timbersaw's Whirling Death debuff not stacking properly
    Fixed Earth Spirit's Magnetize not affecting invisible units
    Fixed Beastmaster's Wild Axes not being able to target units
    Fixed Clockwerk's Hookshot being able to attach to Elder Titan's Astral Spirit
    Fixed Faceless Void's Time Walk not travelling the full distance
    Fixed overhead indicator for Gyrocopter's Homing Missile showing for enemy players
    Fixed a bug where Radiance could deal damage to allied units
    Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova
    The following auras now properly apply to invulnerable units (e.g. Juggernaut during Omnislash):
        Beastmaster's Inner Beast
        Luna's Lunar Blessing
        Lycan's Howl
        Vengeful Spirit's Vengeance Aura
        Wraith King's Vampiric Aura
        Assault Cuirass
        Drums of Endurance (including active component)
        Vladmir's Offering
    Fixed a bug where the courier would only consider delivering its items every half-second instead of constantly
    Fixed Drow Ranger's Marksmanship revealing that enemies are near her death location
    Fixed a bug causing Broodmother to be revealed when levelling up her Spin Web ability
    Medusa's Mystic Snake now bounces harmlessly off of targets that become invisible while the projectile is in-flight
    Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after using Return
    Fixed a bug preventing Lone Druid from casting Summon Spirit Bear immediately after a Spirit Bear died
    Fixed a bug where Slark's Pounce could interrupt a friendly Rubick's Telekinesis
    Fixed Treant Protector's Living Armor not working on mechanical units
    Fixed Treant Protector's Nature's Guise to have a proper 1 second grace period after it leaves the radius of a tree
    Fixed a bug causing Brewmaster to resume his pre-Primal Split command after Primal Split ends
    Fixed Invoker's Chaos Meteor to deal the proper number of damage instances at 1 and 2 Wex
    Fixed bug with Faceless Void's Chronosphere where damage block (such as Kraken Shell and Poor Man's Shield) was not being disabled
    Fixed Axe's Berserker's Call not being applied to invulnerable targets within the area of effect
    Fixed bug where Beastmaster's Wild Axes would stop when Beastmaster died
    Fixed bug where Bane's Fiend's Grip channeling bar wouldn't show the correct time with Aghanim's Scepter
    Fixed bug where Troll Warlord's Berserker's Rage wouldn't refresh when levelling up the ability
    Fixed bug causing Meepo to lose their kill streak when Aegis of the Immortal prevents death
    Fixed bug with Enigma's Black Hole that was causing it to sometimes do one less tick of damage than it should
    Fixed a bug that caused moving a Teleport Scroll that is currently being channeled from canceling the teleport
    Fixed Sand King's Sandstorm visual/audio effects ending too early when the ability is stopped during channeling
    Fixed a case where Rubick's Telekinesis can get an enemy stuck near the bottom Runes
    Fixed a bug where players would lose an additional 50 gold when repicking after randoming a hero
    The Cyclone effect of Eul's Scepter and Invoker's Tornado can now be purged
    Fixed a bug with Ancient Apparition's Ice Blast where self-damage would cause suicide on shattering, instead of awarding the kill to Ancient Apparition
    Fixed a bug that allowed Meepo to buy back after being killed by Necrophos's Reaper Scythe with Aghanim's Scepter upgrade
    Fixed a bug where Pudge's Rot skill could be quickly toggled allowing him to suicide quickly
    Fixed a bug with Shadow Fiend's Requiem of Souls where the effect was being treated as an aura instead of applied to all units hit by the ability
    Fixed Chilling Touch's interaction with multi-attack abilities like Gyrocopter's Flak Cannon
    Fixed bugs involving Meepo clones' interactions with the extra buy back revive timer
    Fixed a bug that would cause a Meepo clone to spawn if Meepo acquired an Aghanim's Scepter while dead
    Fixed not being able to buy items while a non-prime Meepo clone is selected
    Fixed Truestrike working against non-tower buildings
    Fixed Sniper's Assassinate channel being interrupted if the target becomes temporarily invulnerable
    Fixed hidden units being unable to gain charges for Urn of Shadows
    Fixed Legion Commander's Moment of Courage extra attack lasting longer if she cannot lifesteal off of the target (e.g. when attacking buildings)
    Fixed Rubick stealing Bane's Nightmare End not giving you the main Nightmare spell
    Fixed Earthshaker's Fissure range not being properly increased to 1400
    Fixed some cases with Phoenix's Icarus Dive not stopping when ordered
    Fixed Ember Spirit's turn rate being slightly too high
    Fixed the Satyr Tormenter creep's Shockwave projectile ending slightly too short
    Tinker's Laser debuff is no longer partially disjointable
    Fixed Dark Seer's Wall of Replica dealing damage first instead of creating the illusions first
    Fixed a bug where a courier delivering an item to a hero who has a full inventory would cause the courier's inventory to combine with items in that hero's stash, even if the courier was not in range of the stash
    Fixed a bug where buying a stackable item after dying would allow the whole stack to be sold while dead
    Fixed buffs that were applied shortly before death sometimes not being properly removed by dying
    Fixed a bug where Broodmother's Insatiable Hunger would not lifesteal from Lone Druid's Spirit Bear
    Fixed Wraith King losing his Aegis of the Immortal and Reincarnation if he died while a Duel was active anywhere on the map
    Fixed Sand King to support simultaneously active Epicenters (e.g. via Refresher Orb)
    Fixed Legion Commander's Overwhelming Odds not updating movement speed properly when cast while the previous buff is active
    Fixed Juggernaut's Omnislash being able to hit units inside of Tusk's Snowball
    Fixed a bug where Meepo would drop Gem of True Sight and Divine Rapier when Aegis of the Immortal prevents death
    Fixed a bug where Rubick stealing Legion Commander's Duel and losing the duel would not result in the enemy gaining the damage bonus from winning
    Fixed a bug where Juggernaut wasn't invulnerable in Omnislash until after the first attack
    Fixed Witch Doctor's Voodoo Restoration not consuming mana added by Soul Ring
    Fixed Leshrac's Pulse Nova not consuming mana added by Soul Ring
    Fixed a bug where Spirit Breaker could cast Charge of Darkness while rooted
    Drow Ranger's Precision Aura, when activated, will now properly apply to units created after its activation
    Fixed a bug where Lone Druid's Spirit Bear wasn't affected by passive abilities such as Tiny's Craggy Exterior or Meepo's Geostrike
    Faceless Void's Chronosphere no longer reveals allied invisible heroes
    Necrophos's Sadist buff icon now properly shows the remaining duration
    Fixed a bug where Legion Commander could sometimes cancel a Duel by leveling up an ability
    Fixed a bug where heroes would visibly respawn at their death location and then teleport back to the fountain
    Disruptor's Glimpse will now send Meepo clones to their previous location (instead of the location of the prime Meepo)
    Fixed a bug where disjointing Templar Assassin's Psi Blades out of Meld would not cancel Meld
    Templar Assassin's bonus damage from Meld no longer applied to Undying's Tombstone
    Templar Assassin's Psi Blades no longer spill through attacks on Undying's Tombstone
    Bane's Fiend's Grip and Pudge's Dismember now properly cancel channeling if purged in the first tick
    Fixed the angles that Power Cogs pushes you towards
    Fixed a bug where any disconnected player's units could move freely within Faceless Void's Chronosphere if the caster is also disconnected
    Fixed magic and pure damage sources triggering Medusa's Mana Shield while magic immune
    The Troll Priest creep's aura now properly stacks with the aura from Ring of Aquila/Basilius
    Fixed Elder Titan's Astral Spirit not stopping immediately when Echo Stomp was issued while the spirit was returning
    Fixed a bug where Ember Spirit wasn't invulnerable in Sleight of Fist until after the first attack
    Rubick's Telekinesis's stun will no longer be interrupted if Telekinesis is interrupted
    Leshrac's Lightning Storm is no longer entirely blocked if it is cast on a unit with Linken's Sphere
    Courier abilities will no longer give magic stick charges
    Fixed Visage's Familiars causing a hitch when they are first created
    Fixed Lycan's Summon Wolves to no longer summon into inaccessible terrain
    Ranged units can now properly deny invisible friendly units
    Units can no longer be damaged by negative lifesteal
    Fixed Keeper of the Light's abilities getting shuffled around if he's killed by Pugna's ward when casting Illuminate
    Fixed incorrect messages when the Aegis is picked up at the same time as it is being denied
    Fixed a bug with multiple instances of Windranger's Focus Fire
    Axe's Culling Blade when cast on a target with the Reaper's Scythe debuff will now correctly credit Necrophos with the kill
    Dragon Knight's Dragon Form splash attack will now do half damage to nearby units if it misses the primary target
    Fixed Counter Helix proccing when attacked by a friendly unit
    Fixed Chakram going slightly too far then jumping back once it arrives at its location

la funny part


Citazione
DOTA 6.81


GENERAL


    Roshan base armor increased by 1
    Attack Speed now always continually adjusts based on the latest modifications applied to the unit
    Melee illusions created by a Rune of Illusion take 200% instead of 300% damage

    Random Draft hero selection pool increased from 22 to 24
    Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
    Captain's Draft hero bans increased from 4 to 6
    Meepo is no longer available in Ability Draft

- L'attack speed prima veniva refreshata molto meno frequentemente rendendo Untouchable di Enchantress praticamente op.
- Meepo non è più op in ability draft ((((


HEROES

Citazione
Abaddon

    Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active [?]
    Heroes within a range of 900 of Abaddon will have their damage redirected




Ancient Apparition

    Chilling Touch attack speed reduction increased from -15 to -20



Anti-Mage

    Mana Void's area of effect increased from 450 to 500



Axe

    Counter Helix now uses Pseudo Random chance [?]

    This reduces the chances that a very unlucky or lucky streak of procs occurs



Batrider

    Flaming Lasso mana cost increased from 150 to 225



Beastmaster

    Base damage increased by 4



Bloodseeker

    Bloodrage cast point improved from 0.6 to 0.4
    Bloodrage can no longer be dispelled [?]



Bounty Hunter

    Track cast range increased from 900/1050/1200 to 1200
-Abaddon: la tattica picchiamo i compagni mentre abaddon preme R non funziona più! lol
- Anti mage, ora la sua ulti fa paura.
- Blood Seeker, se silenzi Sven Avversario in ultimate, ora può attivare bkb e annientare tutti.


Citazione
Brewmaster

    If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
    If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
[?]
    This mechanic carries over to your Fire Spirit when it has the passive via Aghanim Scepter



Bristleback

    Warpath no longer has unique values for the first movement speed stack[?]
    Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5% [?]



Broodmother

    Spiderling's Poison Sting damage per second increased from 4 to 8
    Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
    Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage [?]
    Uses the same damage source rules as Blink Dagger

    Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%



Centaur Warrunner

    Hoof Stomp mana cost increased from 85/100/115/130 to 130



Chaos Knight

    Phantasm now has a 50% chance to create one extra illusion when cast



Chen

    Penitence cooldown reduced from 14 to 14/13/12/11



Clinkz

    Death Pact cooldown reduced from 45 to 45/40/35



Dazzle

    Poison Touch no longer causes a ministun[?]
    This only removes the instant ministun at the start. The debuff will still stun the target when the poison sets in at level 4



Disruptor

    Kinetic Field cooldown reduced from 14 to 14/13/12/11



- Brewmaster HONSTYLE
- Broodmother: not this again....
- Chaos Knight: robe random
- Clinckz: ultimate che ha stesso cd che durata!

Citazione
Doom

    Doom damage no longer ignores magic shields [?]
    Applies to shields such as the barrier from Pipe of Insight



Drow Ranger

    Gust knockback duration increased from 0.2 to 0.5



Earth Spirit

    Stone Remnant recharge time reduced from 35 to 30



Earthshaker

    Creeps no longer try to path around Fissure; they will wait for it to disappear
    Echo Slam no longer ignores units that are invisible or in Fog of War



Elder Titan

    Echo Stomp mana cost reduced from 100/115/130/145 to 100
    Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each



Ember Spirit

    Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3 [?]
    Total damage is still 80/120/240/300
    Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80



Enchantress

    Untouchable slow duration increased from 3 to 4



Enigma

    Midnight Pulse area of effect increased from 400 to 600



Faceless Void

    Base agility increased from 21 to 23
    Turn rate improved from 0.5 to 1



Gyrocopter

    Homing Missile now hits invisible units
    Homing Missile hits required to destroy increased from 3 to 3/3/4/5



Huskar

    Burning Spears is no longer a Unique Attack Modifier



Invoker

    Ghost Walk slow no longer affects magic immune enemies
    EMP delay increased from 2.6 to 2.9

-Doombringer: Finalmente il doom non ti oneshotta
- Drow Ranger: è tornata OP
- Ember Spirit: Lategame ti oneshotta in ogni caso
- Faceless void: voglio vederlo dentro l'ultimate come cazzo si muove
- Huskar: Non credo lo renderà migliore
- Invoker: meritato


Citazione
Jakiro

    Dual Breath range increased by 50
    Liquid Fire level 4 cooldown reduced from 5 to 4
    Aghanim's Scepter Macropyre duration increased from 7 to 14
    Aghanim's Scepter Macropyre range increased from 1350 to 1800 [?]
    Unupgraded is still 900



Juggernaut

    Base attack time improved from 1.6 to 1.5



Keeper of the Light

    Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values



Kunkka

    Torrent area of effect increased from 215 to 225
    X Marks The Spot can now last twice as long on allied heroes
    Ghost Ship allied buff duration increased from 8 to 10
    Add Ghost Ship AOE indicator for allies



Legion Commander

    Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65 [?]
    Per creep is still 14/16/18/20
    Overwhelming Odds area of effect increased from 315 to 330
    Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
    Moment of Courage now uses Pseudo Random chance [?]
    This reduces the chances that a very unlucky or lucky streak of procs occurs



Leshrac

    Lightning Storm now slows its targets by 75% for 0.5 seconds




Lich

    Frost Armor can now be cast on buildings
    Aghanim's Scepter Chain Frost no longer has a bounce limit




Lina

    Attack range increased from 650 to 670
    Aghanim's Scepter Laguna Blade damage goes through magic immunity [?]
[/b]



- Jakiro: Global ultimate
- Keeper of the light: si salvi chi può, questo è broken.
- Kunkka Support is happening
- Legion commander: Sto piangendo, ha senso! questi changes hanno senso!
-Leshrac: roba random
-Lich: Ultimate infinita, armor sulle torri, no pls, non ho voglia di vederlo ogni partita
-Lina: MOAR range, Quel change ad aghanim è GOLD


Citazione
Lion

    Hex cooldown reduced from 30/25/20/15 to 30/24/18/12



Lone Druid

    Spirit Bear health regeneration increased from 2 to 2/3/4/5



Luna

    Base agility reduced from 22 to 18



Lycan

    Shapeshift no longer provides 100/200/300 bonus health



Magnus

    Removed Skewer maximum target limit
    Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200



Medusa

    Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
    Mystic Snake no longer requires Fog of War vision to bounce
    Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5



Meepo

    Base movement speed increased from 305 to 315



Mirana

    Sacred Arrow vision reduced from 800 to 650



Naga Siren

    Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
    Rip Tide area of effect reduced from 350 to 320
    Rip Tide negative armor no longer goes through magic immunity

Lycan: Boh ci sta, I cani cominciavano a rompere il cazzo
Medusa: GG si vedranno più meduse lv1 Ancients
Mirana: CAZZO CHE NERFSSSDSF
Naga: Such Hate on Naga


Citazione
Necrophos

    Heartstopper Aura area of effect increased from 1000 to 1200
    Reaper's Scythe now adds +30% duration to the respawn timer



Night Stalker

    Darkness now also affects the vision of buildings



Nyx Assassin

    Impale cooldown increased from 11 to 13
    Impale can no longer be blocked by Linken's Sphere



Ogre Magi

    Base armor increased by 1
    Cast animation improved from 0.56 to 0.45



Omniknight

    Purification area of effect increased from 225 to 240
    Repel no longer removes positive buffs from allies [?]
    This means that Repel will no longer remove Guardian Angel
    Guardian Angel duration increased from 5/6/7 to 6/7/8
    Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10



Phantom Assassin

    Stifling Dagger cooldown reduced from 8 to 6
    Blur evasion chance increased from 20/25/30/40 to 20/30/40/50



Phoenix

    Icarus Dive cast point extended from 0.01 to 0.2
    Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
    Fire Spirits health cost increased from 15% to 20%



Pugna

    Decrepify mana cost reduced from 100 to 60
    Nether Ward duration increased from 25 to 30



Queen of Pain

    Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
    Shadow Strike cast range increased from 400 to 435


Necrolyte: Ma basta con sta stronzata del Buyback
Nyx: Ci sta
Ogre Magi: Attenzione, forse non si verrà ownati dalla fog così tanto come prima.
Omniknight: 10 secondi di immunità fisica sono tanti cazzo, finalmente il repel è fixato.
QOP: coem se quel pugnale del cazzo non rompesse già
Pugna: BASTA! BUFFARE PUGNA


Citazione
Razor

    Strength gain increased from 1.7 to 2.3
    Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2



Riki

    Backstab now works when attacking allied units



Shadow Demon

    Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time



Shadow Fiend

    Requiem of Souls' secondary debuff now affects magic immune units



Silencer

    Agility growth increased from 2.1 to 3.0
    Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8



Skywrath Mage

    Base movement speed increased from 315 to 325
    Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240



Sniper

    Fixed Sniper's acquisition range not matching his maximum attack range [?]



Spirit Breaker

    Nether Strike cast range increased from 400/550/700 to 700 [?]
    Scepter range increased from 550/700/850 to 850
    Nether Strike cooldown rebalanced from 75 to 80/70/60



Sven

    Base damage increased by 6



Templar Assassin

    Psionic Trap sub-ability now has the same cast point as the ability on the trap itself[?]
    Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.



Terrorblade

    Strength gain reduced from 1.9 to 1.4
    Reflection slow no longer persists through magic immunity
    Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5



Tidehunter

    Anchor Smash damage reduction increased from 40 to 60%
    Anchor Smash now works on Ancient creeps[?]
    Still does not affect Roshan


Tinker

    Heat Seeking Missile is no longer blocked by Ethereal



Tiny

    Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75



Troll Warlord

    Melee Whirling Axes cast point improved from 0.2 to 0

Shadow Demon: Utile, visto che dopo force staff non si sa che oggetti fare.


Citazione
Tusk

    Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced. [?]
    Old:
    ====
    Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned. The snowball moves at a percentage of Tusk's current movement speed.
    Radius: 200
    Radius Grow: 40
    Damage: 80 / 120 / 160 / 200
    Stun Duraion: 0.5 / 0.75 / 1 / 1.25


    New:
    ====
    Snowball
    Tusk begins rolling into a snowball, automatically gathering allied Heroes within a 100 radius. Allies within a 400 radius can also be added to the snowball by right-clicking on them. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its speed and damage.
    Base Damage: 80 / 120 / 160 / 200
    Bonus Damage Per Ally: 20 / 30 / 40 / 50
    Bonus Speed Per Ally: 75
    Stun Duration: 0.5 / 0.75 / 1 / 1.25
    Gather Radius: 100
    Launch Time: 4
    You can now load an ally into your snowball within 400 range by right clicking on them
    Snowball moves 75 MS faster for each allied hero inside it
    Snowball deals 20/30/40/50 extra damage for each additional hero in it



Undying

    Soul Rip area of effect increased from 975 to 1300
    Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
    Tombstone Zombies no longer give any experience or gold [?]
    Down from 25 experience and 5-7 gold
    Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
    Flesh Golem's Plague Aura now affects magic immune units



Ursa

    Fury Swipes is no longer a Unique Attack Modifier



Vengeful Spirit

    When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives [?]
    The damage reduction is based on Vengeful Spirit's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer



Visage

    Grave Chill cooldown increased from 10 to 16/14/12/10



Warlock

    Shadow Word duration increased from 9 to 11
    Upheaval cooldown reduced from 50 to 50/46/42/38



Windranger

    Activating Windrun now disjoints incoming attack projectiles
    Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs



Witch Doctor

    Maledict cooldown reduced from 35 to 20
    Death Ward base attack time improved from 0.25 to 0.22



Wraith King

    Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
    Base armor reduced by 1



Zeus

    Arc Lightning cast point improved from 0.4 to 0.2
    Lightning Bolt true sight range reduced from 900 to 750
    Lightning Bolt flying vision range reduced from 1000 to 750
    Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range


Tusk: la palla di neve ora è più forte se c'è gente disposta a farsi portare, In pratica premendo una volta si forma la palla di neve per 4 secondi, in quel lasso di tempo puoi caricare gente right-clickandoci sopra (griefing), più gente carichi più veloce e danni fa.
Undying: buff importanti, gli zombie fanno male.
Vengeful Spirit: oddio, a Chi uccide vengeful viene applicata un aura che riduce base dmg a lui e agli alleati (900 radius) finchè Venga non repawna
Zeus: Non so, bisogna provare in game come funziona, se lo casti nel nulla che succede? e se c'è un eroe invisibile? boh.


Citazione
ITEMS

Animal Courier

    Ground Courier respawn time reduced from 180 seconds to 140 seconds



Bloodstone

    Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge



Clarity

    Mana regeneration from 100 over 30 seconds to 135 over 40 seconds



Eul's Scepter of Divinity

    Cyclone now deals 50 damage to enemy units when they land
    You can now cast Cyclone on yourself while you are magic immune



Manta Style

    Mirror Image now resets the current attack and spell targeting priority [?]
    Also affects other image shuffle based spells like Chaos Knight's Phantasm and Naga Siren's Mirror Image



Mjollnir

    Chain Lightning damage reduced from 160 to 150
    Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
    Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing [?]
    This affects Maelstrom and Mjollnir and makes them more reliable when they proc in sequence.



Necronomicon

    Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
    Necronomicon units XP bounty increased from 59 to 100/150/200



Observer and Sentry Wards

    Sharing wards with allies now requires a Control key override.[?]
    If you hold Control, using a ward will only target heroes. If you do not, you may only target the ground
    Wards can no longer be placed in the fountain areas



Pipe of Insight

    Pipe health regeneration reduced from 11 to 8
    Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
    Pipe's active buff is no longer dispellable



Rod of Atos

    Cripple ability cooldown reduced from 12 to 10



Scythe of Vyse

    Hexed units' base movement speed increased from 100 to 140[?]
    This only affects Scythe of Vyse



Shadow Amulet

    Fade no longer requires the target to remain stationary [?]
    Invisibility still requires the target to remain stationary.



Shadow Blade

    Shadow Walk duration increased from 12 to 14



Town Portal Scroll

    Added an option to require a halt command to in order to cancel a Town Portal Scroll
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline Etereo

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #1 il: Aprile 26, 2014, 12:19:02 pm »
Fixed bug allowing Phoenix to use Blade Mail to reflect it's full health of damage onto a killer during Supernova :(
Menomale che hanno tolto meepo da ability.
PORCODIO ABBADON.
random brood.
Chaos Knight rinominato in Random Knight.
Es is back betches.
ommmioddio che nerf a embeeeeeeeeer.
Lol huskar
lol jakiro, 14 secondi.
LOL KOTOLO.
Legion Commander Overwhelming Odds opppppp.
GESU LICH.
AHAHAHAHAH LINAAAAAAAAA.

OMNIIIIIII
http://youtu.be/QYidb1LvMs8?t=1m26s

nerfino a phoneix prevedibile.
Figo pugna. Haters gonna hate.
Sd non ha soldi per un aganim, gg.
Hanno riportato la snowball come era all'inizio.
Mavaffanculova venge.







"No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one’s existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone."

Offline SnO_Opzzzz

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #2 il: Aprile 26, 2014, 12:22:38 pm »
cose molto a caso.

è tempo di aggiornare la lista di eroi op

Offline matterkiller

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #3 il: Aprile 26, 2014, 13:42:08 pm »
i lol'd
(in particolare per ck, lina, jakiro kotolo/day stalker)

Offline Felixp

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #4 il: Aprile 26, 2014, 13:49:50 pm »
Ursa

    Fury Swipes is no longer a Unique Attack Modifier
COSAAAAAAAAA

Offline hyori

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #5 il: Aprile 26, 2014, 13:52:27 pm »
Anchor Smash damage reduction increased from 40 to 60% dio cane
Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
alcuni sono veramente broken
« Ultima modifica: Aprile 26, 2014, 14:01:03 pm by hyori »
"Sōten ni Zase, Hyōrinmaru!"

Offline matterkiller

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #6 il: Aprile 26, 2014, 14:19:19 pm »
comunque d'ora in poi NEVER FEED LINA! NEVER!

Offline Codex

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #7 il: Aprile 26, 2014, 14:41:32 pm »
Ma spero si siano fumati di brutto alla Valve porca di quella madonna diocane.

Citazione
    Torrent area of effect increased from 215 to 225
    X Marks The Spot can now last twice as long on allied heroes
    Ghost Ship allied buff duration increased from 8 to 10
    Add Ghost Ship AOE indicator for allies
Ma mi prendono per il culo.

Citazione
Sacred Arrow vision reduced from 800 to 650

Mavvaffanculo va.

Citazione
    Stifling Dagger cooldown reduced from 8 to 6
    Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
bestemmia che offende santa donna paragonandola ad un quadrupede da cortile  :P

Poi boh, alcuni mi son piaciuti.
Bene, bene...

Edited: evitiamo le bestemmie nella zona pubblica...
« Ultima modifica: Aprile 26, 2014, 17:10:18 pm by Nero »

Offline Maxxy

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #8 il: Aprile 26, 2014, 14:56:45 pm »
https://www.youtube.com/watch?v=1sXH2jT--WA
Un giorno...

Offline giangole

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #9 il: Aprile 26, 2014, 15:17:02 pm »
boh, non ha stravolto il metagame, pensavo un po più di amore per earthspirit e Huskar...
il buff a templar mica male.è possibile che abbiano fermato il supporting di Dota 1, visto che non vedo aggiornamenti su playdota.
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline Etereo

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #10 il: Aprile 26, 2014, 15:23:40 pm »
Earth ha avuto ciò che gli serviva. Leave him alone.

Fermato il supporto a dota1 dall'ultima patch.
"No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one’s existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone."

Offline SnO_Opzzzz

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #11 il: Aprile 26, 2014, 16:02:12 pm »
Citazione
    Torrent area of effect increased from 215 to 225
    X Marks The Spot can now last twice as long on allied heroes
    Ghost Ship allied buff duration increased from 8 to 10
    Add Ghost Ship AOE indicator for allies
Ma mi prendono per il culo.
che hai contro il mio kunkko :<

Offline matterkiller

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #12 il: Aprile 26, 2014, 17:20:08 pm »
dota 1 ora viene aggiornato in base agli aggiornamenti del 2 no? la 6.80 è arrivata con tipo 2 settimane di ritardo sull'1

Offline Xan

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #13 il: Aprile 26, 2014, 20:23:31 pm »
per quelli più pigri....

https://www.youtube.com/watch?v=ezb-DDpWNjs
Tua madre è mia

Offline hyori

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Re:DOTA 2 6.81 (sadly no new hero)
« Risposta #14 il: Aprile 27, 2014, 12:26:13 pm »
ah, comunque d'ora in poi tidehunter offlane che si fa gli ancients sarà op
"Sōten ni Zase, Hyōrinmaru!"