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Autore Topic: Scream Fortress 2013  (Letto 15034 volte)

Offline roby_macelli

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Scream Fortress 2013
« il: Ottobre 30, 2013, 01:21:45 am »
Annuncio dalla pagina ufficiale di Team Fortess 2:

Citazione
This year's Scream Fortress map is Helltower, a Payload Race variation, with at least one major difference: You're all powerful magicians. Everybody gets a spellbook gifted to them automatically, which you can equip in your Action Slot in order to pick up and cast spells. The team that wins the race will be granted a buff for the final climactic battle, where you will fight for the ultimate Halloween reward: Your own lives. And a reward.


Link del post:
https://www.facebook.com/TeamFortress2/posts/10151923059288936

dal sito ufficiale:

Citazione
Ahoy, buoys and gulls, it’s almost Docktober 31st, and that means it’s time for the Fifth Annual Team Fortress Tort-urous Halloween Special, which this year is based entirely around the terrifyingly complex legal questions that haunt maritime law. AWOOOOOOOO! [Sound of receiving a jury summons]

And that horrifying description of an obviously terrible idea for a Halloween update — an idea so dreadful that we gave up on it almost fourteen hours ago — was just the FIRST of this year’s many spine-chilling, spine-tingling, all-around spinal cord-injuring shocks. We have one word of advice to those of you who survived our previous four Halloween Specials: Stop lying. These updates will kill you — GUARANTEED! [sound of our lawyers reading that sentence]

This year's Scream Fortress map is Helltower, a Payload Race variation, with at least one major difference: You're all powerful magicians. Everybody gets a spellbook gifted to them automatically, which you can equip in your Action Slot in order to pick up and cast spells. The team that wins the race will be granted a buff for the final climactic battle, where you will fight for the ultimate Halloween reward: Your own lives. And a reward.

So, fear fans, it’s time to put aside your precious laws of the sea, because this year anything can happen. Ghosts? Yes! Forbidden magic? Yes! Skeletons? Oh, yes. A Hellmouth? Obviously. A corpse? Yours. Really? Check your pulse. The murderer? You. Anyway, we’d love to sit here and shock you to death all day, but the update’s live---> http://www.teamfortress.com/bazbobarrabus/





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Re:Scream Fortress 2013
« Risposta #1 il: Ottobre 30, 2013, 06:43:42 am »
Non sanno più cosa inventarsi  :lol!:

Offline SnO_Opzzzz

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Re:Scream Fortress 2013
« Risposta #2 il: Ottobre 30, 2013, 11:01:32 am »
hightower ftw

Offline userid_ivan

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Re:Scream Fortress 2013
« Risposta #3 il: Ottobre 30, 2013, 11:22:09 am »
 Scream Fortress 2013 has arrived

    Help settle the score in one of the longest running feuds in Mann history
    Comic and additional information available on the website (http://www.teamfortress.com/bazbobarrabus)
    Scream Fortress 2013 runs until Nov 11, 2013

    Added New Halloween Map Helltower
        Equip a spell book and cast spells against your enemies
        Spells can be found by pushing the cart, killing enemies and during the Witching hour
        The Clocktower contains powerful magic during the Witching hour
        Win the race to start mega healed in the final battle for your prize

    Granting Spellbook Magazine to all players who launch TF2 during Scream Fortress

    Added over 100 Halloween tagged items from the TF2 Steam workshop[1]

    Added Spooky Crate and Spooky Key to drop list and Mann co Store(sic) respectively
    Added class Transmogrifier's to covert(sic) Scream Fortress 2013 items of one type to another
    Added item Enchantment: Eternaween

    Enabled Halloween event maps in quick play
    Enabled Halloween gifts on Halloween event maps
    Enabled Halloween Spell Potions
    Enabled Mann vs Machine event map Wave 666 in bootcamp
    Enabled Halloween themed Unusual Effects to be found from Mann Co Supply Crates
    Haunted Quality Items can now be listed on the Steam Market place

Map : Ghost Fort

    Lowered Merasmus's base health

Weapon Changes

    Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun(sic)
    Fixed the charge rate for the Bazaar Bargain when the player has 0 heads
    In PvP Medics can now see the clip status of a patient’s active weapon

Item Fixes

    Updated The Air Raider so it can be painted correctly
    Updated The Bone Dome so it doesn't hide Pyro backpack
    Strange Part: Kills While Ubercharged can no longer be applied to Strange Equalizers and Escape Plans
    Fixed the backpack panel using the wrong "drop_sound" when items are moved around

Virtual Reality changes

    Improved readability of the UI in VR
    Removed the IPD calibration tool. TF2 will now obey the Oculus configuration file. Use the Oculus calibration tool in your SDK or install and run "OpenVR" under Tools in Steam to calibrate your IPD.
    Added dropdown to enable VR mode in the Video options. Removed the -vr command line option.
    Added the ability to switch in and out of VR mode without quitting the game
    By default VR mode will run full screen. To switch back to a borderless window set the vr_force_windowed convar.
    Added support for VR mode on Linux

Misc Bug Fixes

    Fixed an exploit that allowed unlimited uses of noisemaker items
    Fixed not being able to earn the Brotherhood of Steel achievement in MvM (play with 5 friends)
    Fixed the camera target not always being visible when using the replay editor
    Removed some servers that forged player counts from quickplay and the server browser

Offline SnO_Opzzzz

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Re:Scream Fortress 2013
« Risposta #4 il: Ottobre 30, 2013, 11:37:36 am »
Citazione
Medic's Crusader Crossbow now silently reloads when unholstered, similar to Pyro flaregun

finalmente

Offline AnUbI87

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Re:Scream Fortress 2013
« Risposta #5 il: Ottobre 30, 2013, 13:22:50 pm »

aahhhhhhhhhhhhhhh
« Ultima modifica: Ottobre 30, 2013, 22:21:47 pm by Nosf3r »

Offline Codex

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Re:Scream Fortress 2013
« Risposta #6 il: Ottobre 30, 2013, 15:00:25 pm »
Pyro still op.

Offline Zero

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Re:Scream Fortress 2013
« Risposta #7 il: Ottobre 30, 2013, 18:22:39 pm »
Da quando c'è stato l'aggiornamento di halloween a me continua crashare. Ho provato ad aggiornare i driver della scheda video, ma niente. Ogni volta che vengono evocati gli scheletri mi crasha il gioco e rimane nella schermata lista amici di steam che sono in gioco anche se non c'è il processo hl2.exe attivo.
Qualche soluzione?

Offline Nero

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Re:Scream Fortress 2013
« Risposta #8 il: Ottobre 30, 2013, 18:28:15 pm »
Inizia col levare la HUD custom se l'hai...

Offline Zero

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Re:Scream Fortress 2013
« Risposta #9 il: Ottobre 30, 2013, 18:57:25 pm »
non ho installato nessuna HUD, non ho config. mi crasha così all'improvviso quando sono nella mappa helltower....solo lì a quanto pare.

Offline Nero

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Re:Scream Fortress 2013
« Risposta #10 il: Ottobre 30, 2013, 19:12:37 pm »
Prova a fare una verifica della cache di tf2, solo per vedere se c'e' un file corrotto.

Offline Zero

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Re:Scream Fortress 2013
« Risposta #11 il: Ottobre 30, 2013, 19:15:42 pm »
Già fatto 3 volte, ma nulla. Ho provato a cancellare la mappa, ma ora non me la fa più scaricare quindi sto riverificando la cache.

Offline userid_ivan

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Re:Scream Fortress 2013
« Risposta #12 il: Ottobre 30, 2013, 19:20:15 pm »
Anche altri hanno problemi su quella mappa.. Molto probabilmente bisognerà aspettare qualche patch stasera che risolva i problemi riscontrati (ad esempio la tana crasha dopo pochi minuti di gioco su quella mappa)

Offline d-lello

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Re:Scream Fortress 2013
« Risposta #13 il: Ottobre 30, 2013, 21:28:30 pm »
Io ho l identico problema di zero.  Attendo le parch per riuscire anche io a giocare la nuova mappa


IL PRODIGIO

Offline Laguna-tr-93

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Re:Scream Fortress 2013
« Risposta #14 il: Ottobre 30, 2013, 21:48:45 pm »
Ironia riguardo il crash del gioco:
Io col mio account mi sono fatto tutta la mattinata su varii server senza nemmeno un minimo di crash
Mia sorella si connette 5 minuti dopo dallo stesso pc e non riesce nemmeno a farsi 1 minuto di gioco sulla mappa dell'evento, con conseguente suo rage di fronte ai cappelli irraggiungibili...

Oh, sto ridendo ancora