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Autore Topic: CS:GO thread degli screenshots, vids etc  (Letto 84940 volte)

Offline hyori

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #60 il: Gennaio 27, 2014, 14:52:14 pm »
invidiosi
"Sōten ni Zase, Hyōrinmaru!"

Offline Codex

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #61 il: Gennaio 27, 2014, 14:56:24 pm »
aniujual

Offline f0rest

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #62 il: Gennaio 27, 2014, 15:02:00 pm »
Zavorra

Inviato dal mio Nexus 5 utilizzando Tapatalk


Offline Felixp

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #63 il: Gennaio 27, 2014, 15:35:14 pm »
borghese del cazzo

Offline matterkiller

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #64 il: Gennaio 27, 2014, 15:51:08 pm »

Offline Felixp

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #65 il: Febbraio 06, 2014, 18:28:16 pm »
[ STICKERS ]
- Added Sticker Capsules. Each capsule contains one sticker out of a series of sticker designs.
- Sticker Capsules can be received as drops at the end of matches, and are opened using a Sticker Capsule Key.
- A sticker can be applied to any gun, and each gun can hold multiple stickers.

[ MISC ]
- Several adjustments to improve performance for a range of hardware configurations.
- Ended Operation Bravo.
- Overpass and Cobblestone maps are now available to everyone.
- Removed the following items from the store:
-- Season's Gifts. They are still marketable on the Community Marketplace and remain fully functional.
-- Operation Bravo Passes. They are still marketable on the Community Marketplace and can be redeemed for an Operation Bravo Coin.
- Doing an ent_create now orients the created entity opposite the player's orientation so it's facing the player.
- Added a new material type called 'Lightmapped_4WayBlend' that can be used on displacements. Documentation can be found here: https://developer.valvesoftware.com/wiki/Lightmapped_4WayBlend
- Added more diagnostic information for buffer overflows in network channel.

[ UI ]
- Removed rouge [sic] pixel on mode map selection UI.
- Added player teammate colors in Competitive Mode that displays a unique color per teammate in the radar, playercount panel, scoreboard and the arrow over their head (can be toggled offline with cl_cmm_showteamplayercolors).
- Reduced translucency of avatars in playercount panel and did some minor visual updates.
- Enemies icons on radar are now a different shape than teammates.
- Hostages on radar now have an H in the dot and never rotate.
- Added sort method 'Equipped' to the Inventory.
- Added a setting to Game Options that allows hiding Team Tags in death notices.
- Team tags now scale to fit in the scoreboard and no longer overlap ping or get get cut off.
- Fixed an issue where sometimes no live games could be found in the Watch panel for the first minute after game launch.

[ GAMEPLAY ]
- All grenades now have a secondary fire that throws an underhand grenade a short distance in front of the player.
-- Secondary fire can be combined with primary fire to precisely adjust the strength of the throw.

- Weapon balance has been adjusted:
-- Improved Desert Eagle accuracy recovery
-- Improved Sg553 and AUG rates of fire.
-- Improved Sg553 and AUG scoped control ( reduced inaccuracy and recoil ).
-- Increased movement inaccuracy on all automatic weapons by 50%.
-- Movement inaccuracy when walking is now calculated differently, resulting in better walking accuracy across the board.
- sv_airaccelerate has been slightly increased.

[ MAPS ]
- Mirage
-- Fixed a bug where you could peek over a crate at CT stairs.
-- Added a peek position in Bombsite A connector, towards Palace exit.
-- Clipped benches inside palace.
-- Fixed some boost/exploit spots (Thanks F3RO!).
-- Breakable metal panels can no longer be shot through without triggering break effect.
-- Made it easier to get into hole leading to CT sniper window.
-- Made it easier to move over cart leading to B route from CT spawn.
-- Reworked cover in Bombsite A.
-- Reworked cover in Bombsite B.

- Overpass
-- Changed cover in playground.
-- Fixed smoke sorting on water.
-- Made players easier to see in park connector stairs.
-- Raised upper park divider to prevent peeking over it.
-- Increased ambient lighting.
-- Made bridge near Bombsite B twice as wide.
-- Made it easier to spot players in T side of canal.
-- Simplified the layout of Bombsite B slightly.
-- Removed small tree at CT side of upper park.
-- Blocked visibility through truck in Bombsite A.
-- Tweaked soundscape.
-- General optimizations.

- Inferno
-- Fixed a bug where players could get stuck in ceilingfans.
-- Fixed some areas where thrown C4 could get stuck.
-- Increased brightness slightly in hallway leading to balcony in Bombsite A.
-- Fixed gaps that players could see through in Bombsite B.
-- Made wall penetration in construction more consistent (Thanks Pawlesslol!).
-- Nerfed the refire rate on the churchbells (changed from infinite dings per second to 1 ding per second).
-- General optimizations.

- Dust 2
-- Removed dark texture near tunnel stairs.
-- Removed sky collision over building near T spawn.
-- Covered up shadow that looked like a player near CT spawn.
-- Fixed invisible ledges on curved corners.

- Assault
-- Fixed various graphical bugs.
-- Fixed bugs related to prop_physics_multiplayer.
-- Added a CT van to CT spawn.
-- Fixed an exploit where players could get out of the map.

Offline matterkiller

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #66 il: Febbraio 06, 2014, 19:19:57 pm »
vuoi che te li traduca?

Offline giangole

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #67 il: Febbraio 06, 2014, 21:36:08 pm »
Best clutch EU
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline CalumaXs

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #68 il: Febbraio 18, 2014, 02:39:08 am »
nuub pro

CS:GO 1 vs 5 Win - Mirage (Terrorist) - «Gғм» CalumaXs

Offline giangole

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #69 il: Febbraio 18, 2014, 04:02:57 am »
dat spray
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline AnUbI87

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #70 il: Febbraio 18, 2014, 14:01:28 pm »
mio dio quell wallpaper alla fine con scritta mi puzza di robymacelli!

Offline Codex

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #71 il: Febbraio 18, 2014, 14:58:58 pm »
LOL gente che spara saltando.

Offline TheOnly

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #72 il: Febbraio 21, 2014, 07:29:38 am »
Release Notes for 2/20/2014

[ OPERATION PHOENIX ]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.

[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance

- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs

[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.

Offline Linyos

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #73 il: Febbraio 23, 2014, 14:09:27 pm »
Le mie prime 30 frag :,)



Ora finalmente posso giocare con feeeelice

Offline Felixp

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Re:CS:GO thred degli screenshots, vids etc
« Risposta #74 il: Febbraio 23, 2014, 15:01:20 pm »