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Autore Topic: Patch 1.0.4 Patch Notes  (Letto 8733 volte)

revanxp

  • Visitatore
Patch 1.0.4 Patch Notes
« il: Agosto 21, 2012, 11:33:01 am »
GENERAL

    New System added: Paragon Levels
        After a player reaches level 60, killing monsters and completing combat challenge streaks (Killing Blow, Massacre, etc) will begin to award experience towards Paragon levels
        There are 100 Paragon levels
        Every Paragon level will reward you with:
            Core stats such as Strength, Dexterity, Intelligence, and Vitality in amounts similar to what you'd gain from a normal level
            3% Magic Find and 3% Gold Find
        In addition, a distinctive border will surround your character portrait in the in-game party frame to denote your Paragon progression, with a new frame earned after every ten levels. Your Paragon level will also be visible to other players wherever your normal level is shown.
    Pets with passive life regeneration (most notably Followers, Zombie Dogs, and Gargantuans) have had their life regeneration greatly increased from levels 30-60
    Nephalem Valor now grants +15% Bonus Experience per stack, as well as +15% to Magic Find and Gold Find
    Magic Find will now cap at 300% (Nephalem Valor bonuses will still stack beyond this cap)
    Magic Find is no longer averaged among all players in a multiplayer game
    Players can now disable or enable music in the Sound Options
    Additional Sound Options including Sound Output and Speaker Setup has been added
    A new tutorial about "Elective Mode" will now appear when a player enters Nightmare, Hell, or Inferno difficulty for the first time

ACHIEVEMENTS

Bug Fixes

    The achievement "Espionage" can now be completed as the Battlefield Reports lore can now drop in Act III
    The achievement "A Unique Collection" can now be completed (see the Bug Fixes in the Monsters section for more information)
    The "Kill Diablo" criteria for the achievement "Death From Afar" has been removed

AUCTION HOUSE

    Auctions can now be cancelled at any point so long as they do not have any active bids
    Number of "Preferred Stats" allowed per search increased from 3 to 6
    Number of digits allowed in the "Min Value" field for equipment searches increased from 3 to 5
    "Minimum Damage" has been replaced with "Average Damage" as a searchable stat
        Bonus damage is calculated as the Average Damage: (Min Damage + Max Damage) / 2
        For example, searching for a Bonus Damage of 12 will find an item with 10-14 damage, 12 minimum damage, or 24 maximum damage
    Stat increases which come from slotted gems are no longer taken into account when searching for equipment
    Armor, DPS, Buyout, and Time Left columns are now sortable in the Search tab
    The maximum stack size of gold per listing has been increased from 100,000 to 1,000,000
    The following message has been added to the Item Purchase screen: "Item properties and values may change over time due to game balancing"
    Description text has been added or improved for several error messages

UI Improvements

    Tooltips have been added for items in the Completed tab
    Tooltips have been added for commodities
    Item Compare tooltips have been added to the Recommended Items page
    The listing price of unsold and cancelled auctions will now display in the Completed tab
    The Auctions tab and Completed tab will now refresh when a player’s item has been purchased

Bug Fixes

    Auction house search filters are now no longer case sensitive
    Players can now search for stats on Legendary items
    "Attack Speed" is now a searchable affix for quivers
    "Chance to Blind on Hit" is now a searchable affix for amulets
    Items with the "Level Requirement Reduced" affix will now properly appear in search results when specifying the level range
    Searches will now properly filter results according to the set Minimum and Maximum values for "Life per Spirit Spent"
    Witch doctor’s Corpse Spider bonus is now listed when searching for mojos
    The Recommended Items page will now display quivers for demon hunters even if the player has a two-handed ranged weapon equipped

BATTLE.NET

    The "Report Spam" option is now available in the main menu when right-clicking on a player's name (rather than being hidden in the "Report" sub-menu)
    Reporting another player for chat spam using "Report Spam" option will now also temporarily mute that player for the duration of your login session
    Reporting another player for friend request spam using the "Report Spam" option in the Friends List will now also automatically decline that player’s friend request
    The Quick Join window has been improved
    More information about Global Play (and its restrictions) has been added to the Account tab
    The game will now display both on the login and character select screen which region a player is currently logging into

Chat

    Clicking on achievement toasts will now provide more information about the achievement
    The Public chat menu will now indicate which channels a player has already joined
    /who and /invite commands can now be used in all channels
    "DND" and "AFK" tags have been added to the "You are now Busy" and "You are now Away" status messages (respectively)
    Shift-left-clicking on a player’s name will now display the following information: [Name]: [Level][Mode][Class] – [Act (difficulty)] (i.e. "[Pixie]: Level 45 Hardcore Barbarian – Act I (Nightmare)")
    Chat Channel and Party message formatting has been updated

Bug Fixes

    Fixed a bug that caused items from the Normal gold auction house to display in the Hardcore gold auction house when a player switched between characters during periods of high latency
    The chat commands /p and /party now work correctly when joining Public Games
    Fixed a crash that could occur when clicking on a link to a fake item that contained more sockets than is possible

BOSSES

    Boss rooms have been standardized so that, after the boss fight is complete, players will always be able to do the following:
        Use Town Portal to leave the room
        Re-enter the room again via Town Portal as well as the room's entrance portal

Maghda

    Abilities
        Insect Swarm
            Projectiles can now be slowed

Ghom

    Abilities
        Breath Attack
            Pets and Followers should now only take 10% damage from the breath attack
        Gas Cloud
            The rate at which Ghom spawns Gas Clouds has been reduced by approximately 20%
            The cooldown on Ghom's Gas Cloud attack has been increased from 6-10 seconds to 10-13 seconds
            Pets and Followers should now only take 5% damage from Gas Clouds
        Bug Fixes
            Fixed an issue where certain movement skills were granting immunity to Ghom's gas clouds if cast while inside the cloud (and if the player never left the cloud’s area of effect)

Cydaea

    Bug Fixes
        Players can no longer bypass the chains that appear during the "Heart of Sin: Kill the Daughters" event

Azmodan

    Abilities
        Fire Ball
            Projectiles can now be slowed

Izual

    Bug Fixes
        Skipping Izual's cut-scene should no longer cause players to become trapped behind his ice barrier
        Fixed a bug where Izual’s Charge attack would not do any damage
        Fixed a bug where Izual’s Charge attack could damage players twice
        Fixed a bug where Izual could become immune to damage when at 30% health under rare circumstances

Rakanoth

    Bug Fixes
        Rakanoth is now properly immune to crowd control effects when enraged in Inferno difficulty

Diablo

    Bug Fixes
        Diablo's Bone Cage debuff will now be properly removed from the player during a phase transition if the cut-scene is skipped
        Fixed an issue where triggering a phase transition while grasped by Diablo could cause both the player and Diablo to become temporarily invisible
        Fixed an issue that caused Diablo to not summon Shadow Clones of the player if Seven-Sided Strike was cast at the appropriate time

CRAFTING

    A repair tab has been added to the Blacksmith

Bug Fixes

    Gem-combine designs for Amethysts and Emeralds should no longer contain typos

FOLLOWERS

    The last follower a player had active in a single-player game will now be restored automatically after leaving a multiplayer game
    The frequency of follower dialog has been reduced

ITEMS

    All level 60- 62 damage affixes have had their Minimum and Maximum top-end damage values increased
        Level 63 items will still roll the highest potential damage values in the game, but the damage difference between level 60-62 items and level 63 items just won’t be as dramatic as it was before
        Note: This will only impact items created or dropped after patch 1.0.4
    Two-handed melee weapons have made more viable:
        Two-handed melee weapons can now roll their own affixes for core stats as well as higher damage values (as compared to one-handed melee weapons)
            Core stat values have been increased by approximately 70%
            Note: This does not affect two-handed ranged weapons
        Additional affix changes for two-handed melee weapons include:
            + Crit Damage, Life on Hit, Life After Each Kill, and Life Steal values can now roll up to 200%
            Note: This does not affect two-handed ranged weapons
        Note: These changes will only impact items created or dropped after patch 1.0.4
    All off-hand items (mojos, orbs, quivers, shields) can now roll Strength, Dexterity, Intelligence, and Vitality in the same ranges as Armor and Weapons
        Note: This will only affect off-hand items created or dropped after patch 1.0.4
    Off-hands can now roll Reduced Level Requirement
    Drop rate on quivers has been reduced
    +MaxFury and +MaxSpirit will no longer roll on ranged weapons
    Max Block amount on shields with an item level of 59 and higher has been changed so they all provide the same amount of Max Block
    Repair costs have been reduced by up to 25% for item levels between 53 and 63
    Weapon racks have had their weapon drop rate restored to 100%, though weapons are more likely be of Common quality (white or grey items)
    Destructible objects now have a chance to drop items again
    The text color of gems, potions, crafting pages and tomes dropped on the ground has been changed from white to light blue
    The maximum stack size of gems has been increased from 30 to 100
    The gem drop sound effect is now more noticeable

Legendary Items

    Significant changes have been made to Legendary items:
        Custom proc effects have been added to over 50 Legendary items and Set item bonuses
        All Legendary items will now roll with at least one of the following affixes to ensure that their DPS is viable: +Elemental Damage, +Attack Speed, +Critical Damage, +%damage, Has Sockets
        Affix values on Legendary items are no longer demoted and will now roll at their maximum potential
        Many lower level Legendary items have had their affix count increased to 6
        Legendary items based on Uniques from previous Diablo games have received a tuning pass to make their stats more reflective of their ancestors
        The chance for a Legendary item to drop that's below an item level of 50 has been increased
        Item level 63 Legendary items have been added to the game
        Legendary Sets:
            All item level 61 set pieces have been increased to item level 63 (excluding rings and amulets), and had their base item changed from late Hell/early Inferno to late Inferno
            Class-specific sets are now guaranteed to have the class’s core stat on every item in the set
        Summoned Creatures:
            Creatures summoned by Legendary item procs should now follow the player or Follower with the item equipped
            Creatures summoned by Legendary item procs should now have combat awareness similar to Followers
            Creatures summoned by Legendary item procs should now their level determined by the Legendary item level
    Please note that these changes will only apply to new Legendary items that drop or are created after patch 1.0.4. Legendary items which dropped or were created prior to patch 1.0.4 will remain unchanged (this also applies to items which have not been identified yet). To distinguish these items from one another, new Legendary items will have slightly different names and appearances from those dropped or created prior to 1.0.4.

Vendors

    Squirt the Peddler has permanently moved from the Caldeum Bazaar up to the Hidden Camp, as she heard people liked buying Health Potions up there

Bug Fixes

    Legendary items (pre- and post-1.0.4) with the +Attack Speed affix should now work correctly
    Items with +Chance to Stun on Hit now have the suffix "of Staggering" instead of "of Devastation"
    Multiple chests that had a small chance of dropping loot into unreachable locations have been repositioned slightly to prevent this from happening
    Fixed a bug where Normal chests found in Bastion keep were dropping items from too low of a treasure class (these chests will now drop the same class of items as other Normal chests throughout the game)
    Fixed a bug that allowed players to see properties of unidentified items

MONSTERS

    Monsters across the game have had a pass to make their experience and loot rewards more proportional to the effort required to kill them
        For example, Imps and Tormented Stingers grant less XP and drop less items, but Lacuni Warriors grant increased XP and drop more items
    Experience awarded by level 61-63 monsters has been increased by approximately 60%
    Normal monsters should now drop Magic (blue) items and Rare (yellow) items approximately 4 times more than before
    Bonus health granted to monsters in co-op games has been reduced to 75% per additional player for all difficulties:
        Normal: (no change)
        Nightmare: 85% → 75%
        Hell: 95% → 75%
        Inferno: 105% → 75%
    Monster damage and health and drop rates has been adjusted for Inferno as follows:
        Normal monsters now have a greatly increased chance to drop Magic (blue) and Rare (yellow) items
        Act I
            Elite monster health reduced by 11%
        Act II
            Normal monster health increased by 4%
            Elite monster health reduced by 8%
            Overall damage done by all monsters reduced by 8%
        Act III and Act IV
            Normal monster health increased by 10%
            Elite monster health reduced by 2.5%
            Overall damage done by all monsters reduced by 15%
    Spine Hewer, Skeletal Reaper, Skull Cleaver, and Swift Skull Cleaver damage has been reduced by approximately 37%
    Sarkoth <Hoarder of Treasure> has had his loot quality and health adjusted slightly
    Quill Fiends in the Dank Cellar will now drop less additional gold (but will still drop more than other Quill Fiends) and should now properly turn hostile when confronted by a player
    Blood Clan Ranged monsters should now run away less often and for shorter distances
    Moon Clan Ranged monsters should now run away for shorter distances
    Snakeman Casters now have a melee attack
    Snakeman Casters' Electric Burst now has a max channeling duration of 7 seconds
    Rockworms should now burrow less frequently after unburrowing, and will unburrow more quickly after burrowing
    Succubus blood star projectiles can now be slowed
    Brickhouse monsters (e.g. Demonic Tremors) should now Arm Shields and enrage less often, and will no longer gain an increase in damage while enraged
    Possessed monsters can no longer spawn with the Illusionist affix
    Fast mummies (Betrayed, Accursed, and Reviled) can no longer spawn with the Illusionist affix
    Pets and Followers should now only take 10% damage from a Fast mummy's Poison Death Cloud
    Heralds of Pestilence no longer attack pets and Followers
    The first and third levels of Leoric’s Dungeon now have a total of five Uniques that can be spawned
    Reduced the chance of a skeletal Rare pack to spawn in the Cemetery of the Forsaken from 50% to 20%
    The lone Champion Shaman in the Demonic Trebuchet is no longer considered a Champion
    The treasure goblin spawn has been removed from the Road to Alcarnus

Champions and Rares

    Champion and Rare monsters will no longer enrage after prolonged combat, and they will no longer heal to full health after not being engaged
    Jailer can now no longer appear with Knockback, Nightmarish, or Vortex
    Invulnerable Minions has been removed as a possible affix
    Fire Chains damage has been reduced by 20%
    Nightmarish monsters will now make players immune to Fear for 6 seconds after the Fear is cast on the player
    Plagued, Frozen, and Mortar monsters will now do only 10% of their damage to pets and Followers
    Shielding monsters will no longer shield if they are the last monster left in the area, and only one monster in a given pack can be shielded at a time
    The spawn points of Arcane Enchanted beams have been adjusted slightly to be more spread out, and their damage has been reduced by approximately 30%
    Champion and Rare Fallen Lunatics have been removed from both Zoltun Kulle dungeons
    Swarm monsters now have a more pronounced Champion and Rare appearance

Bug Fixes

    Mortar monster projectiles should no longer be aimed within the monster's dead zone
    Waller monsters can no longer spawn walls on top of players
    Plagued, Arcane Enchanted, and Electrified minions no longer have resistance to Poison, Arcane, or Lightning damage (respectively)
    Dark Moon Shaman Champions and Rares now correctly show their affixes
    Dark Moon Shaman’s Empower ability will now properly reduces all types of incoming damage
    Oppressors' Charge attack will no longer deal damage to players twice
    Berserkers now have the proper "blue glow" of Champions
    The Champion pack at the end of Kyr the Weaponsmith's event "A Reputation Restored" will now drop loot and give experience
    The common and Champion skeletons that spawn from the treasure chest during the zombie ambush event in Act I, Cathedral level 4 will now drop loot and give experience
    The Goatman Ambush event in the Fields of Misery will now properly spawn a full pack of Champions (instead of just one Champion)
    The Aspect of Terror will now drop at least one Magic (blue) item, and its clones will now only drop health globes
    The Flying Molok can no longer turn invisible and become un-targetable
    The Bloated Malachor’s damage has been normalized to be in line with the rest of his other monster variants
    Killing Sardar's illusions will no longer trigger quest completion for "Sardar’s Treasure: Kill Sardar"; the quest will now properly complete when Sardar is slain (this is because Sardar is no longer an Illusionist, and will now only spawn with Vampiric and Nightmarish affixes)
    It should now be significantly easier to dodge Triune Berserker Power Hits
    Damage over time spells will no longer prevent certain monsters from dropping health globes
    A player who is killed by a monster's Reflect Damage affix will now be able to release his or her corpse and be resurrected by other players
    Fixed a bug that allowed monsters with multiple affix powers to sometimes to ignore the cooldown timers of those powers
    Fixed a bug where several Unique monsters could not spawn in Act II – The Howling Plateau (this fix now allows players to finish the achievement “A Unique Collection”)

QUESTS

    Players will now receive full experience and gold rewards for completing quests for the first time in Nightmare, Hell, and Inferno difficulties
    Players will no longer receive a quest reward after opening the entrance to the Waterlogged Passage; instead, they will now receive the reward after completing the step "Kill Gavin the Thief" instead (which occurs slightly after)

Bug Fixes

    The Quest Select window will now always display the most recently completed quest or quest step, as well as all resumable steps leading up to that point
    "Trailing the Coven: Talk to Karyna" will now automatically update for players to "Trailing the Coven: Find the Khazra Staff" (even if they have not yet talked to Karyna) when triggering the Lost Wagon scene
        This is to ensure that players are able to receive a quest reward when clicking on the wagon
    Players no longer receive Town Portal as a reward during repeated completions of the quest "A Shattered Crown: Take the Skeleton King's crown from the Chancellor's Altar" and will now receive gold and experience
    Players can no longer disrupt the rituals during "The Crumbling Tower: Explore the Lyceum," which used to prevent players from completing the event
    Vendel the Armorsmith can no longer be killed by the environment during the event "The Scavenged Scabbard"
    Skipping the cut-scene during the quest "A Royal Audience: Talk to Emperor Hakan II" as quickly as possible will no longer prevent the quest objective from being updated
    The matchmaking cut-off point for the quest “The Light of Hope” has been adjusted slightly

USER INTERFACE

    The ability to drag-and-drop skills in Elective Mode will now only be enabled while the Skill window is open
    Resist values are now taken into consideration when calculating the item comparison "Protection" value
    When a player cancels out of a Trade window, any items that are under the player's cursor will also be cancelled
    A two-second delay will now occur when clicking "Accept" in a Trade window if either player makes any changes to their offering

Bug Fixes

    Holding CTRL while mousing over an item on the ground that has socketed gems will no longer cause that item to appear unsocketed
    Players will no longer get disconnected from the game if their Mouse Wheel is bound to the function "Close All Open Windows"

MAC

    Retina Displays are now fully supported
    Game resolutions which match Mac screen aspect ratios now offered
    Switching between Windowed and Fullscreen modes is now faster
    Added a "Help" menu so players can more quickly navigate to relevant support pages
    Added a menu item which allows players to copy system information to their Clipboard
    Added a menu item to reveal various games files and folders in Finder

Bug Fixes

    Selecting the default resolution settings in Video Options will now correctly reset the resolution
    Changing the resolution settings while in Windowed (Fullscreen) mode will now properly change the resolution

BUG FIXES

    Level 60 characters will no longer receive a "+XP" message when looting a new lore journal
    Decreased the chance for multiple Sigil rooms in the Gardens of Hope (Tier 2) to spawn at once
    Fixed a bug that was causing some tiles in the Holy Sanctum not to spawn, preventing players from being able to access the room's treasure chest

CLASSES

Barbarian

    Active Skills
        Ancient Spear
            Now also roots the target in place for 1.5. seconds
            Will now default to Basic Attack if on cooldown or if the player runs out of Fury
        Bash
            Fury generated increased from 6 to 8
            Weapon damage increased from 150% to 165%
            Skill Rune - Onslaught
                Weapon damage increased from 22% to 25% per reverberation
            Skill Rune - Punish
                Bonus damage per stack increased from 6% to 8%
            Skill Rune - Instigation
                Bonus Fury generated reduced from 6 to 4
        Cleave
            Weapon damage increased from 120% to 140%
            Skill Rune - Reaping Swing
                Proc coefficient increased from 0.667 to 0.8
            Skill Rune - Broad Sweep
                Weapon damage increased from 156% to 175%
                Proc coefficient increased from 0.5 to 0.8
            Skill Rune - Gathering Storm
                Proc coefficient increased from 0.5 to 0.8
        Hammer of the Ancients
            Weapon damage increased from 200% to 325%
            Skill Rune - Rolling Thunder
                Weapon damage increased from 155% to 275%
            Skill Rune - Smash
                Weapon damage increased from 270% to 406%
            Skill Rune - The Devil's Anvil
                Proc coefficient reduced from 1 to 0.08
        Leap
            Can now be used while immobilized by crowd control effects (such as Jailer)
                Note: Leap will not break CC effects, but that it can still be used while under the effect
        Overpower
            Skill Rune - Crushing Advance
                Can no longer trigger On Hit procs
                Amount of damage reflected increased from 30% to 35%
        Rend
            Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
            Skill Rune - Lacerate
                Weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
            Skill Rune - Bloodbath
                Weapon damage increased from 60% over 3 seconds to 100% over 5 seconds
        Seismic Slam
            Weapon damage increased from 155% to 240%
            Skill Rune - Shattered Ground
                Weapon damage increased from 202% to 288%
            Skill Rune - Cracking Rift
                Weapon damage increased from 255% to 340%
        Weapon Throw
            Weapon damage increased from 100% to 130%
            Will now default to Basic Attack if the player runs out of Fury
            Skill Rune - Mighty Throw
                Weapon damage increased 130% to 169%
        Whirlwind
            Weapon damage increased from 110% to 145%
            Skill Rune - Volcanic Eruption
                Weapon damage increased from 143% to 188%

Demon Hunter

    Active Skills
        Bola Shot
            Weapon damage to the primary target increased from 130% to 160%
            Skill Rune - Thunder Ball
                Weapon damage increased from 130% to 160%
            Skill Rune - Acid Strike
                Weapon damage of each bola increased from 130% to 160%
            Skill Rune - Imminent Doom
                Weapon damage to the primary target increased from 182% to 216%
        Caltrops
            Skill Rune - Jagged Spikes
                Can no longer trigger procs
        Chakram
            Weapon damage increased from 150% to 170%
            Skill Rune - Twin Chakrams
                Weapon damage increased from 100% to 114%
            Skill Rune - Serpentine
                Weapon damage increased from 203% to 230%
            Skill Rune - Razor Disk
                Weapon damage increased from 165% to 187%
            Skill Rune - Boomerang
                Weapon damage increased from 188% to 230%
            Skill Rune - Shuriken Cloud
                Weapon damage increased from 30% to 34%
                Proc coefficient reduced from 0.333 to 0.125
        Cluster Arrow
            Initial bomb weapon damage increased from 200% to 225%
            Skill Rune - Maelstrom
                Weapon damage increased from 145% to 165%
            Skill Rune - Loaded for Bear
                Weapon damage increased from 290% to 304%
        Entangling Shot
            Weapon damage of base skill and all rune variants increased from 75% to 90%
            Skill Rune - Shock Collar
                Now deals an additional 70% weapon damage over 2 seconds
                Weapon damage % is no longer based on attack speed
        Evasive Fire
            Weapon damage increased from 125% to 130%
            Skill Rune - Covering Fire
                Weapon damage increased from 125% to 130% weapon
        Grenades
            Skill Rune - Gas Grenades
                Proc coefficient reduced from 0.5 to 0.165
        Impale
            Weapon damage increased from 250% to 265%
            Skill Rune - Chemical Burn
                Weapon damage increased from 125% to 220%
        Multishot
            Hatred cost lowered from 40 to 30
            Skill Rune - Fire at Will
                Now reduces Hatred cost to 15
        Rain of Vengeance
            Changed from 75% weapon damage for 5 seconds to 715% weapon damage over 5 seconds
            Skill Rune - Dark Cloud
                Changed from 34% weapon damage for 12 seconds to 792% weapon damage over 12 seconds
                Can now find targets in a larger radius around the player
            Skill Rune - Beastly Bombs
                Weapon damage increased from 125% to 245% per bomb
            Skill Rune - Stampede
                Weapon damage increased from 75% to 120% per strike
            Skill Rune - Anathema
                Changed from 115% weapon damage for 10 seconds to 3300% weapon damage over 15 seconds
            Skill Rune - Flying Strike
                Weapon damage increased from 60% to 100%
        Rapid Fire
            Weapon damage increased from 228% to 276%
            Skill Rune - Bombardment
                Weapon damage increased from 276% to 345%
        Sentry
            Turret weapon damage increased from 20% to 55%
            Skill Rune - Chain of Torment
                Maximum tether length increased to 45 yards
                Weapon damage increased from 48% to 80%
        Smoke Screen
            Skill Rune - Choking Gas
                Now does 700% weapon damage over 5 seconds
                Weapon damage % is no longer based on attack speed
        Strafe
            Weapon damage increased from 120% to 156%
            Skill Rune - Demolition
                Weapon damage increased from 144% to 187%
        Vault
            Skill Rune - Action Shot
                Will now always shoot 4 arrows
            Skill Rune - Trail of Cinders
                Now leaves a trail of fire behind the player dealing 1500% weapon damage over 3 seconds
    Passive Skills
        Brooding
            No longer requires player to not be damaged for 3 seconds to regenerate 1% of maximum Life per second
    Bug Fixes
        Rain of Vengeance
            Skill Rune - Anathema
                Shadow Beast should now drop the appropriate amount of grenades

Monk

    Active Skills
        Crippling Wave
            Spirit generated increased from 6 to 7
        Cyclone Strike
            Proc coefficient increased from 0 to 0.125
        Dashing Strike
            Weapon damage increased from 100% to 160%
        Exploding Palm
            Changed from 220% weapon damage over 3 seconds to 745% weapon damage over 9 seconds
            Skill Rune - Impending Doom
                Duration increased from 6 seconds to 15 seconds.
        Lashing Tail Kick
            Weapon damage increased from 200% to 235% (this also benefits Sweeping Armada, Scorpion Sting, and Hand of Ytar)
            Skill Rune - Vulture Claw Kick
                Weapon damage increased from 220% to 258%
            Skill Rune - Spinning Flame Kick
                Weapon damage increased 240% to 294%
        Mystic Ally
            Can no longer trigger procs
        Seven-Sided Strike
            Weapon damage increased from 777% to 1777% over 7 hits
            Skill Rune - Sudden Assault
                Weapon damage increased from 1007%to 2309% over 7 hits
            Skill Rune - Several-Sided Strike
                The 2 extra hits now also increase the total duration of the spell (which increases the amount of time that you are invulnerable)
            Skill Rune - Fulminating Onslaught
                Weapon damage of each explosion increased from 111% to 254%
        Sweeping Wind
            Skill Rune - Master of Wind
                Increased the duration of the vortex from 10 to 20 seconds
        Tempest Rush
            Weapon damage increased from 50% to 85%
        Wave of Light
            Weapon damage of initial strike increased from 215% to 390%
            Skill Rune - Wall of Light
                Weapon damage bonus to initial strike increased from 312% to 566%
            Skill Rune - Explosive Light
                Weapon damage increased from 285% to 430%
            Skill Rune - Pillar of the Ancients
                Weapon damage on both the initial strike and delayed explosion increased from 210% to 280%
        Way of the Hundred Fists
            Spirit generated increased from 6 to 8
            Skill Rune - Fists of Fury
                Now does 100% weapon damage over 5 seconds
    Passive Skills
        Exalted Soul
            Now also generates 1 Spirit per second
        Fleet Footed
            Movement speed bonus no longer counts toward the 25% movement speed increase cap
        The Guardian's Path
            Two-handed weapon Spirit generation bonus increased from 25% to 35%
    Bug Fixes
        Exploding Palm
            Fixed a bug that allowed players to gain multiple rare item drops from a single Champion or Rare pack by killing all remaining monsters in the pack at the same time using Exploding Palm
        Mystic Ally
            All Mystic Ally variants are now summoned with full health
        Wave of Light
            Fixed an issue that was causing enemies affected by Wave of Light to not always receive the full damage

Witch Doctor

    General
        Base Mana regeneration increased from 20 per second to 45 per second
        The spellcasting animations for the following skills have been modified to allow the effect to occur quicker and for the player to move sooner after casting: Acid Cloud, Corpse Spiders, Firebomb, Locust Swarm, Poison Dart, and Zombie Charger
    Active Skills
        Acid Cloud
            Range increased from 45 yards to 50 yards
            Now deals 115% weapon damage plus 150% weapon damage over 3 seconds (up from 100% weapon damage followed by 75% weapon damage over 3 seconds); also benefits Acid Rain
            Skill Rune - Lob Blob Bomb
                Now increases base damage of Acid Cloud to 115% weapon damage
                Slime weapon damage increased from 25% to 50% per second
            Skill Rune - Slow Burn
                Now increases base damage of Acid Cloud to 115% weapon damage, and deals and additional 300% weapon damage over 6 seconds
            Skill Rune - Kiss of Death
                Cloud of acid weapon damage increased from 110% to 126%
                Weapon damage done to enemies who remain in the affected area increased from 83% to 165%, and damage is now dealt over 3 seconds
            Skill Rune - Corpse Bomb
                Weapon damage increased from 200% to 230%
                When casting Acid Cloud, your witch doctor will no longer attempt to walk closer to targets that are out of range
        Corpse Spiders
            Will now inherit +Critical Damage bonuses from the player
            Can now proc Life on Hit for the player
            Are aware of enemies from further away
            Have increased speed when pursuing enemies
            Skill Rune - Spider Queen
                Changed from 16% weapon damage per second for 15 seconds to 630% weapon damage over 15 seconds
                Tooltip has been updated to clarify that you may only have one Spider Queen active at a time
        Firebats
            Weapon damage increased from 150% to 180%
            Skill Rune - Plague Bats
                Maximum weapon damage increased from 225% to 270%
            Skill Rune - Hungry Bats
                Weapon damage increased from 280% to 350%
            Skill Rune - Cloud of Bats
                The damage of the bats will now increase by 20% (up from 10%) every second, up to a maximum of 100% additional damage (up from 50%)
        Firebomb
            Weapon damage increased from 85% to 110% (this benefits all runes except Pyrogeist)
            Skill Rune - Fire Pit
                Changed from 8% weapon damage for 3 seconds to 36% weapon damage over 3 seconds
                Proc coefficient reduced from 0.67 to 0.067
            Skill Rune - Pyrogeist
                Changed from 140% weapon damage over 3 seconds to 640% weapon damage over 6 seconds
                Tooltip has been updated to clarify that only one column of flame can be active at a time
        Gargantuan
            Gargantuan survivability has been increased:
                Maximum Life now scales with the player's Maximum Life
                    At level 60, the Gargantuan will receive an additional 50% of the player’s Maximum Life
                The amount of damage a Gargantuan can take from a single hit is now capped. The cap scales with the player's level, and is further reduced by the player’s Armor and Resistance.
            Weapon damage increased from 25% to 100%, but can no longer trigger procs
            Skill Rune - Humongoid
                Weapon damage increased from 32% to 130%
            Skill Rune - Wrathful Protector
                Weapon damage increased from 55% to 110%
            Skill Rune – Bruiser
                Weapon damage increased from 100% to 200%
        Grasp of the Dead
            Now does 320% weapon damage over 8 seconds
            Skill Rune - Death is Life
                Now has a 10% chance to produce health globe or summon a Zombie Dog
        Horrify
            Cooldown reduced from 20 seconds to 16 seconds
        Plague of Toads
            Mana cost reduced from 34 to 12
        Poison Dart
            Skill Rune - Spined Dart
                Mana return on hit increased from 24 to 29
            Skill Rune - Flaming Dart
                Weapon damage increased from 160% to 180%
        Spirit Barrage
            Weapon damage increased from 190% to 230%
            Skill Rune - Well of Souls
                Weapon damage increased from 30% to 65% for each of the bonus projectiles
            Skill Rune – Manitou
                Changed from 28% weapon damage every second for 20 seconds (for a total of 560% weapon damage) to 1667% weapon damage over 20 seconds
                Search radius for targets has been increased from 20 yards to 30 yards
                Proc coefficient reduced from 0.5 to 0.125
                No longer shows a buff icon
        Spirit Walk
            Skill Rune - Umbral Shock
                Weapon damage of explosion increased from 85% to 310% but is no longer increased by attack speed
            Skill Rune - Severance
                Changed from 100% weapon damage per second to 450% weapon damage over 2 seconds
        Soul Harvest
            Skill Rune - Languish
                Movement speed reduction increased from 60% to 80%
            Skill Rune - Vengeful Spirit
                Weapon damage increased from 70% to 230%
        Summon Zombie Dogs
            Zombie Dog survivability has been increased:
                Now also receive 35% of the player's Maximum Life
                The amount of damage a Zombie Dog can take from a single hit is now capped. The cap scales with the player’s level, and is further reduced by the player’s Armor and Resistance.
            Cooldown reduced from 60 seconds to 45 seconds
            Skill Rune - Rabid Dogs
                Proc coefficient has been reduced from 1.0 to 0.10
            Skill Rune - Burning Dogs
                Proc coefficient has been reduced from 1.0 to 0.05
        Wall of Zombies
            Now does 800% weapon damage over 5 seconds
        Zombie Charger
            Skill Rune - Leprous Zombie
                Changed from 25% weapon damage for 3 seconds to 240% weapon damage over 3 seconds
            Skill Rune - Wave of Zombies
                Weapon damage increased from 72% to 115% per zombie
    Passive Skills
        Circle of Life
            Chance to summon a Zombie Dog when an enemy dies increased from 5% to 30%
        Grave Injustice
            Mana and Life gain increased from 1% to 2% of their maximum values whenever a nearby enemy dies
        Rush of Essence
            Now returns a flat amount of Mana over 10 seconds (49 Mana at level 60)
        Spirit Vessel
            Spirit realm duration reduced from 3 seconds to 2 seconds
            Heal increased from 10% to 15% of player’s maximum Life
            While in the spirit realm, players can now walk through enemy monsters
        Vision Quest
            Vision Quest has been redesigned and now grants 30% increased Mana regeneration for 5 seconds after doing damage with Corpse Spiders, Firebomb, Plague of Toads, or Poison Dart
        Tribal Rites
            Now also benefits Gargantuan, Mass Confusion, and Summon Zombie Dogs
    Bug Fixes
        Corpse Spiders
            Skill Rune - Leaping Spiders
                Spiders will now always leap to their target as soon as it’s in range

Wizard

    Active Skills
        Arcane Torrent
            Arcane Power cost reduced from 20 to 16
            Weapon damage increased from 175% to 210%
            Skill Rune - Death Blossom
                Projectiles are now less random
            Skill Rune - Arcane Mines
                Weapon damage increased from 150% to 180%
            Skill Rune - Cascade
                Weapon damage increased from 175% to 210%
        Archon
            Slow Time duration increased from 8 seconds to 15 seconds
            Skill Rune - Arcane Destruction
                Weapon damage increased from 450% to 1600%
        Diamond Skin
            Skill Rune - Mirror Skin
                Amount of damage reflection increased from 50% to 100%
            Skill Rune - Enduring Skin
                Duration bonus increased from 8 seconds to 9 seconds
            Skill Rune - Diamond Shards
                Weapon damage increased from 155% to 210%
        Electrocute
            Weapon damage increased from 80% to 90%&amp;#160; (this also benefits Chain Lightning, Forked Lightning, and Surge of Power)
            Skill Rune - Forked Lightning
                Weapon damage increased from 46% to 55% per charged bolt
            Skill Rune - Lightning Blast
                Weapon damage increased from 80% to 86%
            Skill Rune - Arc Lightning
                Weapon damage increased from 80% to 115%
        Energy Twister
            Proc coefficient reduced from 0.25 to 0.125
        Explosive Blast
            Skill Rune - Time Bomb
                Weapon damage increased from 293% to 315%
        Hydra
            Skill Rune - Arcane Hydra
                Weapon damage increased from 28% to 60% per Arcane Orb
            Skill Rune - Lightning Hydra
                Weapon damage increased from 34% to 64%
            Skill Rune - Frost Hydra
                Weapon damage increase from 31% to 36%
                Cone width changed from 15 yards with a 60 degree spread to 35 yards with a 30 degree spread
            Skill Rune - Mammoth Hydra
                Weapon damage increased from 22% to 67%
        Ice Armor
            Increased the likelihood that attackers will be Frozen rather than Chilled
            Skill Rune - Crystallize
                Armor bonus per stack increased from 15% to 30%
            Skill Rune - Jagged Ice
                Weapon damage as Cold increased from 100% to 130%
        Meteor
            Weapon damage increased from 200% + 60% over 3 seconds to 260% + 60% over 3 seconds
            Skill Rune - Molten Impact
                Weapon damage increased from 260% +78% over 3 seconds to 390% + 90% over 3 seconds
            Skill Rune - Meteor Shower
                Weapon damage increased from 80% to 104%&amp;#160; for each smaller Meteor
            Skill Rune - Comet
                Weapon damage of initial hit increased from 240% to 312%
        Shock Pulse
            Skill Rune - Fire Bolts
                Weapon damage increased from 136% to 152%
            Skill Rune - Lightning Affinity
                Arcane Power restored per pulse increased from 2 to 3
        Spectral Blade
            Skill Rune - Impactful Blades
                Now guarantees to Slow the movement speed of enemies by 80% for 1 second (rather than a 5% chance to cause Knockback and Slow the moment speed of enemies by 60% for 1 second)
            Skill Rune - Siphoning Blades
                Arcane Power restored per hit increased from 1 to 3
        Teleport
            Skill Rune - Calamity
                Weapon damage increased from 75% to 265%
    Bug Fixes
        Cold Blooded
            Tooltip has been updated to clarify that all damage is increased by 20% to Frozen or Chilled targets, not just Cold damage (functionality of the skill has not changed)

Offline Yawgmoth

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Re:Patch 1.0.4 Patch Notes
« Risposta #1 il: Agosto 21, 2012, 12:28:57 pm »
Teleport with calamity --> 265% weap damage

Archon with Arcane Destruction --> 1600% weap damage

Teleport + Archon dentro ad un gruppo di elite --> 1865% weap damage + Explosive Blast di Archon + Archon Beam.

Teleport of the Dead!!!

Buoni buoni sti cambiamenti!

Comunque ho capito male il cambiamento i mob non è non guadagnano più vita oltre al 75% ma per ogni giocatore extra ne guadagano un ulteriore 75% di vita in più?

Quindi --> 4 = 1+ 1(75% vita extra) Sono gay e mi piace tanto leccare l'uccello (75% vita extra) + 1 (75%vita extra)

Giusto?

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

revanxp

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Re:Patch 1.0.4 Patch Notes
« Risposta #2 il: Agosto 21, 2012, 12:41:23 pm »
si ogni giocatore che si unisce la vita aumenta del 75%

Comunque col mf elevato all'inizio dopo la patch significa camionate di rari (e sperando leggendari)

Offline Yawgmoth

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Re:Patch 1.0.4 Patch Notes
« Risposta #3 il: Agosto 21, 2012, 12:51:38 pm »
si ogni giocatore che si unisce la vita aumenta del 75%

Comunque col mf elevato all'inizio dopo la patch significa camionate di rari (e sperando leggendari)

Si si hanno anche scritto che aumentano il drop rate dei leggendari io dopo soli 10 livelli di paragon sono apposto!

Ricchezza aspettami! I'm Coming!!!!!

p.s. cacao ho venduto la corazza --> Potenza di Tyrael --> a 24 milioni di gold! Mi sento fortunato! :D

Post patch dobbiamo solo continuare a droppare leggendari GG, vedi l'anello del goblin, lo vendiamo a una tonnellata di gold e ci vestiamo pure i personaggi degli amici :D

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

Offline Felixp

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Re:Patch 1.0.4 Patch Notes
« Risposta #4 il: Agosto 21, 2012, 13:06:40 pm »
Ma ogni aggiornamento che fanno su diablo3 bisognare creare un fottuto topic?
PATCH Diablo 3 1% in meno per il teleport del mago!
PAtch 1.0.4.1 mere bacia i piselli
Patch mere soffre
etcc ettcll tvb

revanxp

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Re:Patch 1.0.4 Patch Notes
« Risposta #5 il: Agosto 21, 2012, 13:29:31 pm »
Ma ogni aggiornamento che fanno su diablo3 bisognare creare un fottuto topic?

E' la sezione dove possiamo farne anche 30k di thread tanto ci giochiamo in 3 gfm
Torna su dota pls  ;)


Offline Felixp

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Re:Patch 1.0.4 Patch Notes
« Risposta #6 il: Agosto 21, 2012, 18:10:38 pm »
Ma ogni aggiornamento che fanno su diablo3 bisognare creare un fottuto topic?
E' la sezione dove possiamo farne anche 30k di thread tanto ci giochiamo in 3 gfm
Torna su dota pls  ;)


fak u! ok?

Offline Yawgmoth

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Re:Patch 1.0.4 Patch Notes
« Risposta #7 il: Agosto 21, 2012, 18:13:40 pm »
Ma ogni aggiornamento che fanno su diablo3 bisognare creare un fottuto topic?

E' la sezione dove possiamo farne anche 30k di thread tanto ci giochiamo in 3 gfm
Torna su dota pls  ;)




lollll! fortissimo!

Ma ogni aggiornamento che fanno su diablo3 bisognare creare un fottuto topic?

E' la sezione dove possiamo farne anche 30k di thread tanto ci giochiamo in 3 gfm
Torna su dota pls  ;)


fak u! ok?


please Felix!

Please fuck yourself! Pliiiiissssssss!

"I might almost pity my enemies—if it wasn't so amusing to watch them die."

revanxp

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Re:Patch 1.0.4 Patch Notes
« Risposta #8 il: Agosto 21, 2012, 19:06:38 pm »
@mere
ovviamente col mio culo ho trovato la ricetta del rubino perfetto (dopo la stella) il giorno prima della patch

Non so se venderlo (3 mln circa) o tenerlo per craftarci le gemme per l'exp (tieni conto che poi ho già quella finale)

Dobbiamo trovare questo
« Ultima modifica: Agosto 21, 2012, 19:31:07 pm by revanxp »

Offline Yawgmoth

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Re:Patch 1.0.4 Patch Notes
« Risposta #9 il: Agosto 22, 2012, 00:48:46 am »
Tieni conto Revan che per un pò terrò il topazio nell'elmo per ragioni legate al magic find :P

Quando poi salgo con i livelli lo switcherò per il rubino.

Secondo me ti conviene venderlo.

Quel Mojo l'avevo già trovato pre patch ma faceva talmente schifo che l'ho venduto per un nulla.

Io spero di NON trovarlo perchè i danni dei mojo e fonti arcane sono troppo a culo può uscirti una schifezza colossale!

Comunque dalla sezione americana già dicono che i pets sono fortissimi :D

"I might almost pity my enemies—if it wasn't so amusing to watch them die."