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Autore Topic: Dota 6.75  (Letto 4649 volte)

Offline blackAngel

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Dota 6.75
« il: Settembre 30, 2012, 12:46:24 pm »
http://www.playdota.com/changelogs/6.75

un paio di changes, cavoli...
lycan + naga early game nerfato a grande, ma il resto non l'hanno toccato :/ bastera?... boh

big doom bringer, lancer + alchemist buffs :D...

razor / static link buff... Y U NO NERF that skill?

Offline Lupo Bruto

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Re:Dota 6.75
« Risposta #1 il: Settembre 30, 2012, 13:09:51 pm »
http://www.playdota.com/changelogs/6.75

un paio di changes, cavoli...
lycan + naga early game nerfato a grande, ma il resto non l'hanno toccato :/ bastera?... boh


gg

Offline Fred

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Re:Dota 6.75
« Risposta #2 il: Settembre 30, 2012, 13:14:48 pm »
perfetto allora

Offline Maxxy

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Re:Dota 6.75
« Risposta #3 il: Settembre 30, 2012, 13:19:48 pm »
http://www.playdota.com/changelogs/6.75

un paio di changes, cavoli...
lycan + naga early game nerfato a grande, ma il resto non l'hanno toccato :/ bastera?... boh

big doom bringer, lancer + alchemist buffs :D...

razor / static link buff... Y U NO NERF that skill?

 Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

 Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

... Eh?
Un giorno...

Offline Lupo Bruto

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Re:Dota 6.75
« Risposta #4 il: Settembre 30, 2012, 13:23:42 pm »
http://www.playdota.com/changelogs/6.75


 Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

... Eh?
YESH YESH YESH! :D

Offline Etereo

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Re:Dota 6.75
« Risposta #5 il: Settembre 30, 2012, 13:35:33 pm »
Aegis reclaim time decreased from 10 to 6 minutes
u.u.

Captain's Mode first ban phase now has 2 bans instead of 3
* Captain's Mode second ban phase now has 3 bans instead of 2

 che merda

Added a new Agility hero
Zet, the Arc Warden
Added a new Intelligence hero
Auroth, the Winter Wyvern


bilanciare diocaaaaaane

Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes


Rimane una merda

Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled


carino

Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)


Per Giangolfag

Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40


Senza i danni extra i ragnetti che fanno?

Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8

Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units



 Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13


Carini buff.

Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4


Yeeeeeee. Rape time.

Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000


Lololololo. Spam time.

Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5


Qualità nella quantita? Comunque è un nerf...

Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed

 Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

Nerf del TUBO

-----

Hanno revorkato il carapace di nerubian
When activated, Spiked Carapace reflects and negates damage dealt to Nerubian Assassin (max once from each source), as well as stunning the source of the damage


Razor
Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6


Puttana.

Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death

Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.


Per Giangolfaaaag (2)




New item
Shadow Amulet:
===============
Cost:
- 1600

Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.

Note 1: Used in the new Lothar's Edge recipe.
Note 2: Similar to how Lothar's Edge works, you can use this invisibility in combination with channeling spells.



lol


 Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150


LOLOLOLOLOLOLOLOOL

Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority


ALLELUYA

« Ultima modifica: Settembre 30, 2012, 13:40:48 pm by Etereo »
"No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one’s existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone."

Offline giangole

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Re:Dota 6.75
« Risposta #6 il: Settembre 30, 2012, 20:07:49 pm »
si alzano di tier: necrolyte, alchemist, axe, razor, clockwerk, batrider, nyx, treant, forse spirit breaker
scendono di tier: morph, lycan e la wombo combo (ds enigma siren)
ci saranno eroi meno imba (tinker e furion praticamente non toccati), imo il metagame si sposterà leggermente più sul ganking rispetto al pushing..più soldi dalle kill, Sono gay e mi piace tanto leccare l'uccello sec di glyph...
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline Etereo

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Re:Dota 6.75
« Risposta #7 il: Settembre 30, 2012, 20:14:37 pm »
Alche non lo hanno pompato cosi tanto, e neanche treant.
Il buff di Huskar è più di quanto sembri, la sua cura è imba. Late per me batte tutti con immunity+cura+lifesteal.

Vabbe lycan non lo hanno ucciso...


Viva il ganking.
"No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one’s existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone."

Offline giangole

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Re:Dota 6.75
« Risposta #8 il: Settembre 30, 2012, 20:35:16 pm »
ad alchemist gli hanno potenziato tutte le mosse in modo significativo, lo stun è aoe...
Treant è imba la terza abilità è GLOBAL
lycan jungla di merda
Per chi vuole imparare a dota ma non sa come fare, seguitemi su twitch, spesso gioco coi miei followers (non importa la skill!) :D
http://www.twitch.tv/giangole

Offline Narciso

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Re:Dota 6.75
« Risposta #9 il: Ottobre 01, 2012, 04:03:51 am »
doom jungla da dio ora mi sa :|



Offline Lupo Bruto

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Re:Dota 6.75
« Risposta #10 il: Ottobre 01, 2012, 08:29:23 am »
Morphling nerfaterrimo :'(

Offline Lupo Bruto

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Re:Dota 6.75
« Risposta #11 il: Ottobre 01, 2012, 08:30:11 am »
ad alchemist gli hanno potenziato tutte le mosse in modo significativo, lo stun è aoe...
Treant è imba la terza abilità è GLOBAL
lycan jungla di merda
Per fortuna,adesso è sicuramente più utile di prima :3

Offline nato

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Re:Dota 6.75
« Risposta #12 il: Ottobre 01, 2012, 09:28:38 am »
gyrocopter era viable anche prima, il buff di mov speed -> non ha escape mech quindi good, ed e' utilissimo con la prima skill dato che e' da chasing, 200 di range in piu' sulla terza e' utile nelle team fights e aiuta con l'harrass in lane, un po' piu' di aoe sull'ulti sempre buono

bellissimo zet: leggi le sue skill, fino alla terza pensi, "ok sembra un agi support", poi vedi l'ultimate..."wtf is this shit"
« Ultima modifica: Ottobre 01, 2012, 09:33:58 am by nato »

Offline Etereo

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Re:Dota 6.75
« Risposta #13 il: Ottobre 01, 2012, 19:34:46 pm »
Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes



Hanno aumentato i danni dell'acido, ma rimangono uguali in late...
0.05 in meno sul base attack time in ulty...
20 (omg) danni in più sullo stun...
e l'incredibile range aoe (ahaha) di 175. Forse in combi con darkseer o tempest. Ma propio forse.


DotA 6.75 - Auroth, Winter Wyvern First Try


Mica male. La prima Fa tutto. Stupra tutti. Ma che cazzo.

DotA 6.75 - Zet, Arc Warden First Try
« Ultima modifica: Ottobre 01, 2012, 20:14:05 pm by Etereo »
"No, it is impossible; it is impossible to convey the life-sensation of any given epoch of one’s existence—that which makes its truth, its meaning—its subtle and penetrating essence. It is impossible. We live, as we dream—alone."

Offline blackAngel

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Re:Dota 6.75
« Risposta #14 il: Ottobre 01, 2012, 20:13:27 pm »
l'acido buffato in early serviva, così si puo piazzarlo a livello basso, costa di meno mana e il nemico non si puo avvicinare alle creep senza perdere un bel po di vita...
poi il buff significante é di goblin greed che aumenta il GPM per molto...

si l'aoe dello stun non é grande, ma secondo me non é per colpirne due, ma per colpire un nemico che ti vuole attaccare (128 melee range < 175) così, anche se ti stunna qualcuno prima di lanciare il cocktail e ti stanni, prendi almeno anche l'altro... ovviamente non servira tanto contro range.
Ma forse si puo colpire due che ti inseguono e stanno vicini...
comunque hanno anche buffato il danno dello stun...

insomma: ogni skill ha preso ~2 buff... non dirmi che é poco.

Edit: poi che cavolo é sto steamsigs... ogni volta che carico sta pagina, arriva una finestra che mi chiede login+pw...