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Autore Topic: Version 2.2.0  (Letto 3699 volte)

revanxp

  • Visitatore
Version 2.2.0
« il: Settembre 30, 2011, 14:51:40 pm »
Version 2.2.0

 -----------
 - The current Free Heroes have changed. The current available list is:
 * Magebane
 * Dark Lady
 * Moon Queen
 * Night Hound
 * Wildsoul
 * Dampeer
 * Armadon
 * Electrician
 * Geomancer
 * Parasite
 * Gauntlet
 * Slither
 * Demented Shaman
 * Vindicator
 * Glacius

- Fixed problems caused by using child interfaces in overlays
- Fixed two different server crashes
- Fixed consecutive bonuses not falling off
- Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
- News has new countdown timer system
- Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

- You can no longer bottle or touch a rune that's been deleted
* This fixes double bottling a rune if you get it on the same frame as someone else
- Hellbourne ranged creep sounds updated
- Possibly fixed rune pickups not being announced occasionally
- Shop item cooldowns are now only updated once per second
- Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
- You can no longer call kick votes on yourself
- Kick votes on an AFK player will now be AFK kick votes
- Fix crash when checking item ownership if an item had no owner
- Fixed logic used to determine killer of a hero when a non-hero gets the last hit

- New last hit detection method
* Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

- Old last hit detection method:
* Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

 Two scenarios for this:
- 50 HP creep takes 20 damage from player A and 60 damage from player B
* Old method: Player A has 25% chance of getting the kill, player B has 75% chance
* New method: Player B always gets the kill

- 50 HP creep takes 60 damage from player A and 440 damage from player B
* Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
* New method: Both players have a 50% chance of getting the kill

Kongor
- Kongor instantly kills Illusions he attacks
- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
* This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
* Starting damage of the stomp is 70 Magic Damage against Heroes
- Kongor can no longer have his Armor reduced by any ability or item
* Abilities like  Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor


== Items ==

 Observatory
-  Health Potions can now be bought here
-  Mana Potions can now be bought here

 Frostwolf's Skull
- Ranged Heroes now apply a 20% Movespeed Slow
* Melee Heroes still apply a 30% Movespeed Slow
- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

 Tablet of Command
- Manacost increased from 25 to 50
- Cooldown increased from 16 to 20 seconds

 Sol's Bulwark
- Recipe cost increased from 700 to 900

 Daemonic Breastplate
- Recipe cost decreased from 1100 to 900

 Runed Cleaver
- Damage increased from 55 to 60
- Cooldown to kill a tree lowered from 15 to 5 seconds


== Heroes ==

- Added a new Alt Avatar: Magus Bane

All Melee Heroes
- Base health regeneration increased from 0.25 to 1.25 health per second

 Arachna
-  Harden Carapace duration changed from 3 to 2/3/4/5 seconds

 Armadon
-  Spine Burst bonus Physical Damage per stack lowered from 30 to 25
-  Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
- Back angles and Side angles increased by 5% each (so 20% more area covered)

 Behemoth
-  Fissure duration changed from 8 to 5/6/7/8 seconds
-  Enrage cooldown lowered from 7 to 7/6/5/4 seconds

 Chronos
-  Time Leap manacost lowered from 135 to 120
-  Chronofield now gives vision and reveals in and around the area

Cthulhuphant
-  Mortifying Presence can now be toggled
- Fixed his Trample projectile so it gets killed properly if he isn't bound to it

 Devourer
-  Cadaver Armor Strength gain radius increased from 400 to 1150 units

 Fayde
- Reflection's Clearvision radius changed from 1200 to 800/1000/1200
-  Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

 Flint
- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

 Forsaken Archer
-  Piercing Arrows now leaves behind an Illusion that channels for you
* Can still be interrupted by stunning the illusion
-  Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

 Geomancer
-  Crystal Field Magic Damage from 250/350/450 to 300/450/600

 Hammerstorm
-  Mighty Swing area from 175 to 175/200/225/250
-  Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

 Hellbringer
- Death Boil*s first tick now starts at 5 damage instead of 10
* Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

 Kraken
- Starting Armor reduced from 3.1 to 2.1
-  Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

 Night Hound
- Base Intelligence increased from 14 to 16

 Nomad
- Fixed Mirage Strike not playing the sound for the enemy

 Plague Rider
- Movespeed reduced from 320 to 315
- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
-  Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
-  Cursed Shield now applies to all attacks, not just Melee

 Pollywog
-  Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

 Revenant
- When the duration ends on Defile it will now remove 1 charge instead of expiring
* Attacking removes the charge that has the least time left

 Rhapsody
- Effects for the Dance Floor now only play on Heroes
- Dance Floor now does half damage/heal to creeps

 Sand Wraith
-  Mirage duration from 5/6/7 to 4/4.5/5 seconds
-  Mirage cooldown from 120 to 120/100/80 seconds
-  Desert's Curse manacost from 130/140/150/160 to 120
-  Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

 Scout
- Base Damage adjusted from 45-59 to 50-54
-  Vanish cooldown from 24/18/12/6 to 15/12/9/6
- Electric Eyes no longer give experience to enemies who kill them
* They still give gold
- The Detonate ability on Electric Eyes moved from Q to E

 Silhouette
- Can no longer grapple to a tree or swap to illusion while immobilized
- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

 Succubus
-  Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

 Swiftblade
- Finally allowed  Swiftblade to use  Portal Key while Swift Slashing!

 Tempest
-  Elemental manacost from 170 to 180
-  Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

 Torturer
-  Chain Reaction AoE from 225 to 150/175/200/225

 Tremble
-  Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
* They still disable the invisibility when an enemy Hero is inside

 Warbeast
- Warbeast now copies his existing Howl buff to the Wolves when they are summoned

 Wild Soul
- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds


== Bugfixes ==


- Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
*  Devourer's strength growth from kills
*  Balphagore's Demonic Pathogen
*  Balphagore's Regurgitate
*  Fayde's Burning Shadows
*  Revenant's Mortification
*  Pebbles' Chuck
*  Silhouette's Shadow
*  Aluna's Emerald Red
*  Bombardier's Boom Dust
*  Maliken's Hellbourne Zeal
*  Puppet Master's Whiplash
*  Tundra Coeurl's Slow
* Kongor's growth
* Antlore Healer's Heal
* Transmutanstein and Zorgath's growth

 Armadon
- Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
* The charges are representing a percentage, from 0 to 100

 Balphagore
- Fixed his minions being deniable at 50% HP like other minions

 Chipper
- Offset the Rocket Barrage projectile so it won't hit units behind him

 Empath
- Fixed Illusory Veil not aggroing creeps properly

 Gauntlet
- Fixed Grapple exploit that was hilarious and teleported both  Gauntlet and the hooked target back to the well

 Master of Arms
- Swapped the blue/red weapon switch gun sounds so it makes more sense

 Monkey King
- Fixed a small displacement issue where Vault displaced him even when invulnerable

 Nomad
- Fixed an issue where  Nomad was attacking at a closer range than 128 with his True Strike ability
- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
- Added buildingwalking to him when invisible so that  Nomad & his illusion won't get stuck on buildings

 Parasite
- Fixed  Parasite Leech giving him Movespeed even when it's disjointed
* If it is disjointed now,  Parasite will not get any buff
- Made the Infest ability on the creep castable even when the creep is stunned or silenced
- Made Infest order disjoint the infested target when it lands
* This ensures that allies who are attacking a creep you infest will not continue to attack it